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Hi everybody! Whilst I am continuing to work through various BG3 models (currently working on Mizora and Mindflayer), I wanted to ask what else would you like to see from me? Other games/models, if you feel there is anything I can do to improve my services. I would love to know to better provide high quality models for you all.Thank you :) 

Comments

brynhildr's Lair

About BG3 do you also plan in doing Isobel and Lady Aylin? Since those two are the ones that are missing right now, given that we have BG3 characters kinda here and there hahah, but these two are missing. As for other models, personally speaking I have no idea because the majority of the stuff it's already out there (albeit for G8 of course, and you do stuff for G9 but there are still so few people using the newest model, and most are using G8 still, myself included). Rather, technically speaking there is a model that I would love to see being made but to most folks I asked, even behind commission, said that it's too difficult to make: Mileena from MKX, the one with partially human mouth and monster. Not gonna lie, I kinda doubt that it might be difficult since the same peoples made Mileena full monster mouth with no problem, so don't know, but aside the rambling that's the character that I would love to see the most lol

zeppers

Yes, I intend to port Isobel and Aylin! And with the high usage of G8, I have wondered if I should also port models for that too. Perhaps I should make a poll sometime. Albeit I have never actually tried to port to G8 but I can't imagine it would be too different from G9. With Mileena, I am unsure if it would be possible with my current skillset. Perhaps if the mouth came as a geograft of sorts, but my knowledge in rigging is limited when it comes to enabling mouths to open/close and creating facial expressions.

brynhildr's Lair

I kinda had the impression that it would've been difficult as well this time around hahah. I guess that that version of Mileena will never be made because people for some reason likes the full monster mouth more compared to the half one. At least in MK1 now she has two version, one with human and one with monster mouth lol Every porter that I know, are mostly praising G9 because it's more easy to use for conversions compared to G8, mostly for the base res being much more higher with the newest than the old one, so I'm not sure if you can find G8 more easy or same as G9 which I doubt it lmao

zeppers

Yeah, the reason I stopped using G8 upon the release of G9 was because the models felt much higher quality, which is also why I port to G9 too. I always find the skin looks much nicer on G9 models :)

Herodia

I would love to see Wyll and/or Cazador (or Ketheric to complete the evil trio). :)

Platycakes

Would love if you could upload Halsin, Haarlep, Raphael, Minsc, and seconding Dame Aylin, idk if slayer form is an option but that'd be sick also yurgir would be awesome. Would you ever consider creating a tutorial on how to port video game clothing into daz3d as wearable items? There are a ton from bg3 I'd love to have/be able to convert to different body types.

zeppers

Halsin, Haarlep/Raph, Minsc and Dame Aylin are on my list! The slayer would have to be a standalone model that I'd need to rig from scratch so I'm not sure if I'd get around to it To explain in the most basic way possible: Use blender to sculpt the clothing to fit the clothing to the model, export the clothing as .obj, load into daz and use transfer utility to apply the clothing to the model :) (you can apply a smoothing modifier to make it fit any body type too, however these can sometimes cause breakages in the mesh). Perhaps someday if I find the time, I will make a more indepth tutorial

Platycakes

Thanks for taking the time to give a quick explanation! Really appreciated, I'll give it a try.