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It's finally time for the first experimental release of the main branch of SEUS! 

A LOT has changed, but these are the most noteworthy changes:

Leaf subsurface scattering

Land atmospheric scattering matches sky model

Fixed POM and normal mapping on rotated textures/blocks

Fixed black objects (like on custom furniture in mods)

Added custom noise texture with blue noise and automatic texture offset for faster 3D noise

Refactored gbuffer structure

New tonemap operator "Lottes"

Improved TAA, improvements make "Micro Bloom" obsolete

Improved GI

Improved Caustics

Improved Motion Blur

Added auto normal specular data generation

Added stereoscopic 3D rendering option (anaglyph only at the moment)

Performance is an issue here, since geometry shaders can't dynamically be disabled, and they have an overhead cost. Be aware that frame rate isn't at its best, and will be improved!

Please report any issues on the SEUS Discord server!

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