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Wow. First of all, thank you to all of the new patrons! There's been some buzz about SEUS PTGI lately, and I've seen some confusion out there that I'd like to clear up!

So, first of all, SEUS PTGI (short for Path Traced Global Illumination) is a shaderpack for Minecraft powered by the mod called OptiFine. It doesn't require any special hardware or an RTX card, just a modern GPU with decent horsepower! The ray tracing under the hood powering this shaderpack is software-based and unable to take advantage of RTX RT cores for acceleration. Utilizing RT cores is, for the time being, not possible with OptiFine.

I've been working on it for about a year and hope to get it stable and robust enough to release publicly soon (there are still some compatibility issues on some cards due to variations in graphics drivers and some visual artifacts). However, since I'm really pushing the limits of OptiFine's capabilities and real-time graphics in general, progress at times can be steady. 

Path tracing? Ray tracing? What's the difference, and which does SEUS PTGI use? Well, put simply, ray tracing describes a process where a scene's geometry and information is queried by shooting rays and seeing how they collide with the scene. Ray tracing alone usually involves firing a single or few rays to render effects like hard shadows and reflections.

Path tracing is an application of ray tracing, where typically many rays are traced to gather more information and render more advanced lighting effects, namely Global Illumination. Instead of tracing one light path for a shadow or reflection, the goal of path tracing is to calculate the many potential paths that light can take in a scene, in any direction, with multiple bounces. 

SEUS PTGI does take shortcuts in order to run at a decent frame rate, but, in essence, it indeed uses path tracing (and therefore ray tracing) to achieve lighting quality that simply isn't possible without tracing rays.

If you do decide to support the development of SEUS PTGI and want to try it out for yourself, you can find download links here on my Patreon page. Just check the posts tagged "Release Archives". Please do read the setup requirements in these posts, since SEUS PTGI is picky about how you have things set up!

If you need to report an issue or need help with something, the SEUS Discord server is the place to go!

Thank you again for all of your support!

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Comments

Puffycheeses

Currently the shader only supports 1.12.2 how long until we might see 1.13 support?

Julian Heinken

Wheres the link to the discord server? :(

Ghent Games

Same, the link provided to Discord in my rewards does not work.

kevin

Will beta be out within the next 1-2 months

PAM BROOKER

Thanks ffor having me Sonic. Awesome work..

Aperture Science

Can you tell us what resource packs you are using for these shots?

Sean Kew

Wow, this looks amazing. I have the Windows store version and use VR (wmr), is there any way I can use these shaders with vr?

Luca

Hello , i need help. I installed the shader pack but the Iron block doesnt reflect like in the videos i Saw. What should i do to get the same rendre ?

TheAvPman

Well Actually there is a vr mod for forge 1.12.2... so

Sean Kew

Ahh ok, got it to work in the Java version, just had to disable motion blur for vr to work properly. Looks amazing :D

Gantros

Question: I've downloaded SEUS Renewed from another source, but it renders the game unplayable. I have a very nice rig with an RTX 2080 GPU, an i9-9900k CPU, and 64Gb of 3000Mhz RAM. I have tried tweaking the resources and lowering the graphics settings available, but I keep ending up with 1 fps and bugged textures. As far as mods and resource packs are concerned, I use All the Mods Lite and an assortment of BDCraft 128x packs to cover the mods in the ATM pack. Are shaders something that requires vanilla Minecraft (no mods) and specially made resource packs to function properly?

Redd

No, its really just that some mods hate optifine and cause it to go to one fps randomly. Personaly i use seus renewed in voltz with zero issue, just low fps cause i only got a wx5100 for a gpu (about a 1050 but more vram). An example of optifine hating mods is in kinda crazy craft, i was fine at like 45fps without iy but with kcc i was at 7 seconds per frame.

Redd

On a side note iirc back in the day. Like 2012ish, shaders for pocket edition did exist, and ran decently well

Cole Gerdemann

hey does this work on AMD graphics cards like the R9 390X?

Squirrelly Dude

you're running 128x128 texture packs at 4k probably. Run 32x32 max at 1920x1080 instead. I run 1070 with 8 vram, 16 system ram, and a pokey i7-7700 (no k). I get 35+ fps (mine's capped at 35) @ 1920x1080 and 11fps @ 4k. The instructions warn users to only use 1920 for this right now. A 128 is 4 times bigger than a 16x16 default sized pack. So 4 x 4 x 4 for x,y,z means that at 128x128 packs, you're rendering 64 times more pixels than what is intended! For every block that's not culled! I'm currently making a voxel game like this in Unity so I know a fair enough amount about how these systems render, and you are potentially multiplying that 64 times larger by thousands. Try a lower texture pack. Also, keep in mind, the less faces that are culled (solid blocks touching each other), the more taxing it will be on your system. So if you're playing on maps with huge cities or huge mining systems or structures, farms, settlements, etc -- it will hurt framerate badly. Maybe someone could drum up a system where block faces are culled, and then on a separate rendering pass, each (remaining, non-culled) block's vertices attempt to ray trace towards the player, and any block facing away or any block whose ray is unreachable just culls itself. That way, any tri that the player has no possibility of seeing on the screen will get culled. You'd have to trace from every vertex. I guess you could call it RT tracking or something. You could even have the tracking locked to half framerate or something or even quarter framerate and it would probably look fine.

Squirrelly Dude

and for that matter, could an engine like this support LOD textures?

Squirrelly Dude

Where do I report bugs? I took notes on some visual anomalies, and also discovered a strange bug that affect the game time. Two of the bugs I believe are closely related. One involves how wavy water affects blocks in front of it and the other involves how torches illuminate back blocks when you look through the top of a torch. Another involves redstone torches (not sure if it's a bug), and another involves fences and reflections.

우성 정

I want to buy SEUS - PTGI - E5 (Path Tracing with Global Illumination). How much should I sponsor? And do you have to pay that sponsorship to you every month?

Shimmi

why do i have such a large shadow i can see light when im far but as soon as im close its doesnt show

Leopard Leatherworks

I stuck my toe in the water and have become a patreon. Then What? How do I get my minecraft to look fantastic in the videos?

Squirrelly Dude

The post tells you all you need to know, but basically, the download link is under the "Release Archives" tag. It's called SEUS PTGI E5. You'll need to install Minecraft Forge for 1.12.2, then select the Forge install in your Minecraft launcher, then run it once. Then, install Optifine 1.12.2 HD U E2, and then finally after you run that once, add the SEUS PTGI E5 that you downloaded to the shaderpacks folder created by Optifine. Then it's just a matter of going into Video Settings in game and selecting the shader.

Squirrelly Dude

Copied and pasted to help the new guys around here: The download link is under the "Release Archives" tag. For 10 dollar tier subscribers (Gold Tier). It's called SEUS PTGI E5. You'll need to install Minecraft Forge for 1.12.2, then select the Forge game profile in your Minecraft launcher, then run it once. Then, install Optifine 1.12.2 HD U E2, and then finally after you run that once, add the SEUS PTGI E5 that you downloaded to the shaderpacks folder created by Optifine. Then it's just a matter of going into Video Settings in game and selecting the shader. -------------------- Individual guides on how to do these things are beyond the scope of this post, just search, "How to install Minecraft Forge 1.12.2" and "How to install Minecraft shaders with Optifine". Remember, Google before you ask. Google a LOT before you ask.

Squirrelly Dude

Sorry for replying so late, the news articles based on the Tweets that have been circulating use Vanilla Normals Renewed, but Sonic Ether himself uses a resource pack called Persistence.

Squirrelly Dude

Yes, the videos in all the news articles use Vanilla Normals Renewed. Sonic Ether uses a pack called Persistence. But the reason I'm adding a new comment on a resolved thread is because I want to point out that you can very easily create the reflection type textures with any resource pack using Gimp or Photoshop and some free plugins. You'll have to search "how to create normal maps in Gimp / Photoshop" and "how to create bump maps in Gimp / etc.", same with specularity maps. Then, you have to name the resulting files a certain way, which you can find instructions for if you go to Sonic Ether's website here and click, "For texture artists". <a href="https://sonicether.com/seus-documentation/" rel="nofollow noopener" target="_blank">https://sonicether.com/seus-documentation/</a>

Leopard Leatherworks

Si get from your post below...that it is not available for the $1 "toe-in-the-water" patreon?

thebretster

Wonderful looking new version with double the FPS, thank you!

Stuffzz

Quick question, I know you said it will work on any Nvidia graphics card but I want to make Shure so will it work on a Nvidia GeForce gtx 960?

LupusGamerx3

I was wondering the same thing. My pc isn't high end, I just have a gtx 960m. So I want to know if my pc could even run the shaders before I spend $10 for them.

Josko Trendevski

Should work fine with 960m, you may get 30-40fps but it's hard to say. Not even Sonic Ether knows, unless he have tested with a 960m. Myself I get around 70-80fps on 2560-1440 Resulotion, 2070RTX with everything maxed except Rendering Quality, it's set on 0.5 One thing can gave huge fps boost was Rendering Quality and Render Distance. I have Render Distance set to 20, beyond that it starts to lag because game is Rendering too many blocks :P Thinking of getting myself an I9-9900k CPU :D

Josiah Sherwood

Very much doubt a 960m will run it. My old laptop had a 970m and couldn't run minecraft over 30fps with the highest settings

Robert Curtin

Getting alot of issues with textures not loading, "Program Errors" and such.

UCM

当然是每月付费,价格 10美元

Derp

I too would like to know if this shader will be available for AMD cards as well.

Matthew

Why do you need to get forge? Can't you just install optifine without forge? Does installing it with forge give you more fps or something cause I think installing it with forge would decrease the FPS a bit because the game has to load more things

steve

Looking forward towards 1.13

Josko Trendevski

He really should focus support on 1.13 and 1.14, Im sure alot of people forced to play 1.12.2 just for this shader like me :P

Okihihi

If I become a patron for 1 month, I get access to shaders for 1 month?

Jacob Blake

You get access to downloading it as well as future fixes and updates. Strictly speaking though, if you were to cancel you would probably be able to keep your outdated version.

Weber Le Pecheur

Yeah, I'm not sure about that. Optifine is actually rewritten their mod for forge compatibility, so I think it will take a while before they release a stable version.

Pythe_Chan

i've got some problems with the reflections being only yellow, having light in caves that shouldnt have any and no to very low lighting of torches

MittyLuciel

How well would it run on a rtx 2070?..

M0rtus

To remove the light in the corners of the rooms you need to turn off the dynamic lighting in the settings

BenJi Whoever

Does anybody know how to fix the green lighting that happens every few seconds or minute ? It only disappears if I change any Shader setting and apply, but after that...it happens again and it's making it super frustrating for me. I wanna PAY whoever fixes this for me! It's driving me CRAZY.......would reverting to old nVidia drivers fix this?!?! If yes, which ones...please. I tried to download drivers from February...no luck, still G R E E N !

Mattie C

Would it work on an rx 570

Skyler

Pretty well. My 1080 gets 25-45 fps, and a 2070 is faster

Skyler

This happened to me when I accidentally used 13.2 instead of 12.2. If not, try turning on the light leak fix in settings.

Carilyssa

Try pressing F3 and R at the same time in game. That has fixed it for me and I haven't had the issue since

BenJi Whoever

I do that, 5 seconds later, everything is green.

TVA Recordings (edited)

Comment edits

2026-09-15 02:00 Howdy. If i purchase the 5$ patron. Do i get the Shaderpack or not? And, do i have to pay every month 5$ to receive the updates. And, if i won't purchase a second time, will i still be able to run the shaders pack?
2019-04-26 09:00

Voltro

No, it's $10 to receive the (experimental) PTGI shaders. With the $5 tier you get access to the beta/test shaders. Anything else should be available for free. You can still run the shader as long as you have it downloaded. You don't have to keep paying unless you want to access newer versions released after your pay period has ended.

Aquaholic

AMD cards are not currently supported.

Aquaholic

It requires the Gold donation Tier as stated above.

Exhaustbreath

If I wanted to just buy the textures once and not pay ever again which subscription could I buy then cancel and still have the textures?

Exhaustbreath

also would a gtx 1660 and a gtx 1050 work for this?

Deadsmoke

A Nvidia GTX 1660 would probably work better since raytracing/ pathtracing is heavy on gpu usage. The 1050 wouldn't perform well and isn't supported in the latest Nvidia driver for raytracing support (A Nvidia GTX 1060 is the lowest supported card). Also you can only run two of the same cards in an SLI Config, not two different ones. Other than that the GTX 1660 if paired with an i5 6th gen or equivalent CPU and a decent amount of Ram would probably get you ~45 fps at 1080p.

Joxantiops

would an Intel graphics card work?

Totlnerd

Could I use a 2070 to run this?

GNOME_ED_U

roses are red,Minecraft is better,i better start mining before that creeper thinks it a bomb

Welogo

I'm having trouble downloading optifine, I download Java and trying to open optifine with that but java opens for half a second and closes.

SuperNova801

Does this work with windows 10 version of Minecraft?

Axel Majanen

can i use a GTX1070 for this? (before i buy)

Phillizae

Hi so I bought seus but its very glitchy and i dont like it so i was wondering if i could refund... (soryy if i disrespect)

Eggman698

If its Intel Intergrated Graphics, No.

Eggman698

The Glitchyness may be because your gpu is not strong enough. Because i run it on my RTX 2080 TI( You dont need a rtx card as minecraft cant utilize RT Cores) (Pateron on another acc) And It Works Perfectly Fine, And i dont think you can get a refund.

Joxantiops

Thanks, Appreciate that 😉

keith

so im looking to upgrade my gpu, whats best bet to go for to make this run smoothly as i currently have the gtx 1050ti and its not coping haha

Tristen Wittman

I have an RX 580, 4gb. Is that capable of running SEUS?

wow132666

could a gtx 1060 run this?

ChippieBoi

I have a GTX 1050 and a Corei5 is that good enough?

Rusty Crow

Can i run this shader smoothly with Pulchra Revisited x512 on my RTX 2070 max-Q + I7-8750H Laptop ?

DaZzTREK

do you have to pay 10€ each month to get seus???

מיכאל קבקוב

Hi i just wonder if the RX 5700 XT will work on seus or even the ptgi version? (before i buy)

storeyedpizza2

yes you should be able to but if not u might want to turn down the graphics setting or if possible use an x256 texture pack

storeyedpizza2

no, it will not you have to have a GeForce graphics card

Chinh Nguyen

i have a rtx 2060 and i'm having 40-60fps in game, is that good? (sorry for bad english)

Male18

2060 work?

Male18

and this is not my real name lol

Architector #4

Are there *any* perspectives for usage of RTX cores from Java that simply aren't implemented in Optifine, or there is absolutely no way seen? What about Java's "native" keyword? Doesn't it allow straight up running a call in a native binary that might as well do right calls to RTX cores to then return data?

Daniel Creed

I am using a GTX 1060 really struggling with framerate. Im getting about 10-20 fps. On Seus renewed I'm getting about 30-45 fps. Either way they both amazing. Any tips though. My PC has 32 GB of RAM too lol

NotOskxr

That looks fire play like this would be the best xD

NotOskxr

But if I have the file on my computer and u can't delete it, am I right

Yunus Ozgur

would a gtx 660 be good enough?

sander krutikhin

can i run the shaders on laptop with gtx 1050 +core i7

Angel Simota

can you give q download link for free only for my son

ErdemO

Hello, I will buy this but can somebody please tell me if it works 60fps on an RTX 2070 with max - q design (mobile laptop).

SpicyGun

hi , i have some sand blocks that are black. running on a gtx1060 ti dual 6gb. also, frame drops to 20 -30 fps. renewed i am at 70 fps ...

Chaosgamer

Hi, i will get the newest ptgi shader. If i pay for one Month 10 euro can i use the shader all time? And how dificult is it to cancel the subscription?

Rahil

I only have a normal lenovo laptop.will the minecraft ray tracing and shaders work in my minecraft without an external graphics processing unit

Rares Palasan

if it isn't a very pricy lenovo gaming laptop, no

Rares Palasan

soo, you ask for a download link for something that took over a year to develop?

techno_ pug

Will RTX 2060 be good enough?

Jeff Klein

I have an RTX 2060 Super and it runs SEUS PTGI 12 just fine! You shouldn't have a problem!

Max Westman

Can I run this on a Ryzen 9 3950X with dual Nvidia GeForce RTX TITAN V cards in SLI (NVLINK) 128GB RAM (4000Mhz) but a Cathode Ray Cube monitor????

Andy M

What is the current status on the AMD work? Currently have a AMD Radeon Pro 5300M 4 GB based computer. Yes it is in a Mac, but other shaders have worked okay, so I just want to know if feedback would even be welcome here if I chipped in? Initial Discord community experience was not too positive.

Nelson Huang

work for windows 10 edition?

RootRobo

No, Optifine is only avalaible for Minecaft Java.

a.wholefckenboss

Does SEUS PTGI work for Android/ios because I have SEUS PTGI E12

a.wholefckenboss

Does SEUS PTGI work for Android/ios because I have SEUS PTGI E12 and I don't know how to use it....

Crungle

No, it will not. You need optifine or a shader mod and those are only available on Java Edition.

dd

does it work with amd radeon 580 and 8gb ram?

DodoGTA

AMD GPUs currently have major issues with these shaders