Home Creators Posts Import Register Favorites Logout

Downloads

Content

Resource pack by Patrix 

Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe! 

This one is all about Minecraft 1.18 compatibility. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has gotten away with so far just won't cut it anymore! So, I've increased the area of the world around the player against which rays can be traced, as well as lengthened the default ray trace length settings. This has a significant performance impact in comparison to HRR 2.1, keep that in mind! If you have performance issues, experiment with the Reflection Trace Length and Diffuse GI Trace Length settings. SEUS PTGI really needs a redesign at this point to be improved much further, which I have put some work into, but I'm mainly waiting for things to be a little more clear as far as where shader modding in general is going for Minecraft. 

As far as E13, its tech is super clunky and a better way of doing generalized ray tracing is likely to be possible fairly soon. I've got some new ideas in that area and am looking forward to where new shader modding possibilities can take them!

I hope you enjoy! Thank you so much for being so awesome!

Here's the changelog:

Atmosphere, cloud, and outdoor lighting improvements: white balance adjustment to make sky bluer and sunlight less dingy, decreased cloud coverage directly overhead and increased coverage in the distance near the horizon, balanced cloud and sky colors so that ambient shadows aren't pale and washed out anymore when Clouds in GI is enabled

All blocks in 1.18.1 function properly, including new light sources: candles, glow lichen, and glow berries

Candle lighting is based on the colors in the candle texture itself and how many candles are in a block

Sea pickles and end rods now emit light

GI denoising filter improvements

Reworked default tonemapping for an emphasis on a bright, vibrant look

Increased GI voxel data area size, allowing greater view distance for ray tracing effects

Increased default diffuse and reflection ray lengths to accommodate 1.18's larger caves and world structures

Improved "HRR" tech: fixed blurring when quickly moving the view, improved stability and responsiveness, improved "Filmic" pixel look setting

Entities now have proper motion vectors and don't look awful under motion and contribute properly to motion blur!

Default water fog density is now 0, avoiding glowing water issues. You can turn it back on if you miss it!

Smoother bloom

Fixed bug seen in the shading of blocks inside smooth reflections

General cleanup for shader options

Changed default torchlight color temperature 

Added new option: Lighting > Candlelight Color Temp

Added new option: Lighting > Light Leak Fix. This replaces the old light leak fix options previously found in Raytracing settings. This has been reworked/improved to not be based on where the player is, so moving in and out of caves no longer awkwardly enables/disables light leaking. 

Reworked Utility > Visualize Dangerous Light Level option. Considers that mobs now require light level 0 to spawn, and doesn't look blinding and horrible anymore

Added new option: Surface > Texture LOD Bias. Higher values increase detail in textures but can lead to instability, ghosting, and reduced performance. Lower values improve image stability and performance but can lead to lower resolution textures at distance and grazing angles

Added new option: Surface > Anisotropic LOD Bias. Enabled by default. When enabled, preserves details on surfaces at higher grazing angles. Similar tradoffs as Texture LOD Bias.

Added new option: Surface > Wet Caves Effect. Disabled by default. An experimental effect that attempts to make surfaces inside caves damp/wet.

Added Raytracing > GI Responsiveness option. High responsiveness allows lighting to respond to changes more rapidly but can cause instability and decreased detail. Low responsiveness allows more samples to accumulate over time and offers increased detail and stability but causes laggy lighting.

Fixed crazy bloom when in lava

Fixed caustics bugs

Added short raytraced contact shadows

Fixed certain flowing lava shapes not being voxelized or contributing to lighting

New physically-inspired low-light vision effect which now applies on top of the entire image instead of fakely on certain light types and improves the look of night scenes

Moonlight overhaul: the moon phase now properly affects night time lighting, being fairly bright during the full moon and very dark during new moon. 

Moon and moonlight color tweak

Starlight contribution to GI at night, providing some visibility even when the sky is very dark at night when the moon is at its darkest phase

Increased max ray distance for Atmospheric Godrays

Improved energy conservation in reflection filter. Rougher surfaces now show more subtle reflections more visibly

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

Minecraft 1.18.1 (older version compatibility may be present but is not guaranteed)

OptiFine HD U H4 or newer

Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

Options > Video Settings > Quality > Natural Textures: OFF

Options > Video Settings > Shaders > Shadow Quality: 1x

Options > Video Settings > Shaders > Old Lighting : DEFAULT

Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:

Particles aren't rendered properly yet

Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.

"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

Issues with the rendering of semi-transparent/translucent materials

Lighting breaks often when using resource packs with custom models, a solution is being investigated!

Files

Comments

Alexander

black screen too

Frank-Eddie-Bjørge Nikolaisen

hi. love you work. question. after some time in the game i suddenly saw that the frog light no longer shine a light source after it is placed. light works when in hand, but not as lighting after block i put in place. have i messed up some settings? : Frank-Eddie. it used to work in the older shaders pack you made.

Vino Vici

Black screen as well. I guess it's just dead for us :/

Ed O'Leary

you can. optifabric+optfine in mods folder for correct mc version this will allow you to use optifine on the fabric loader and is actually better than sodium+iris for running shaders. The following link will show you the comparison between running complimentry shaders on sodium+iris and optifine+optifabric. you supposedly get far higher fps....... hope this helped <3 https://youtu.be/YWMVWSMluNg?t=510

Achilles

Lantern lighting not working for me shows them as not lit

Ontogameing

Why is it a black screen for me 2.1 works just fine for me?

Ondřej Bařina

6800 RX black screen, older versions noisy reflextions. Any fix ?

Calvin Carter

i have a question i have a gpd win 4 uses amd can you make it compatible with amd?would be neat to use this on the go

Dominic Rosten

Seems like the black screen is plaguing everyone

kyanlmao

When I build super high in the sky, the bottoms of blocks are pitch black, and nothing I do can change it

Luke Lei

so many bugs right now, also doesn't work with 1.20 :/

Daniel

not really, trees are not moving, grass as well

Elyah Ilovitz

I am on 1.20.1, and the screen is black. All the settings are on what the instructions asked. Any suggestions?

Jared Stanton

I cant get the torch lighting to work. I normally do Redstone industrial stuff and caving in survival and the torches don't light up the surrounding area. even the dynamic held light doesn't do much and the settings don't change anything lighting related for me and there are a lot of shadow and reflection bugs, other than that, the textures look good

Skerdosse

I have a small problem I put the advisor settings but it gives me a black screen in the game I can't see the game do you have any idea? im on 1.12.2

orangy

SO REALISTIC WITH REALISTIC TEXTURES V109 1024X IN MY 5090!

Ioana.

i have the same issue, when i press f3 it doesnt see my rtx 5080

Crystal

lmao ur such a bad liar lmao minecraft doesnt use the gpu soo good try

Crystal

u dont have no rtx 5080 for 1 and for 2 minecraft doesnt use ur gpu

Lachunny

it does if u make it choose ur gpu lmfao what are u on about

Beans

Minecraft does use your GPU. It just doesn't use your GPU's RTX cores, if it has them.

Rayhan S

yes it does, funny you're so confident saying that LOL

Misha

torch light is abysmal everything else is class

Mahiro Oyama

the gpu handles a fair chunk of shader rendering btw

MyFaceHurtz

it does use your gpu when you use shaders and graphic intensive resource packs bozo

ale bhooo

yeah, minecraft does use the gpu everyone knows it lol

newdollarpwr

im geting 7fps but my cpu is not high at all

Radax

How to fix invisible mobs and bad lighting from the torches and other blocks who can make light?

Radax

And how to fix water effect on glass and pictures?

OneLukePrime

Actually crystal you are a dumbass! wdym minecraft doesn't use GPU resources!?

Rusty Rogers

its becuase you prob have a amd gpu, you have to have nvida

Rusty Rogers

you have a amd gpu you need a nvida gpu

Zidong Zhou

Too real i can run this shader with NAPP textures with 40+ fps on my Nvidia RTX 4060 laptop its like real life bro! W shader

Marcus Howard

Minecraft literally does use the GPU especially with shaders but a lot of the game relies on a good CPU. I think you should check out how your specs are used before saying people are lying

Hasan Assi

minecraft normally uses cpu but for shaders its mostly gpu

Hasan Assi

supported versions are over 1.12.2

James _

why is my glass water?

Pedro Heitor

the best version is hhr 2.1, more stable

Neptune

Minecraft with no shader use too gpu but only 1% u dumb

Neptune

android lmao u dumb

SparkyFolf

For me the windows is the water texture and if i place a window down my player model becomes the water texture.

Mert Demir

I'm requesting an improvement for my AMD graphics card; I want to use this shading with my 9070 XT card.

Panagiwits2025

It is on developement so thats why i think so they will fix it

Lucas

lö

yeetacus

dows this work with sodium and iris

kris dreemuur

everybody here is wrong it runs on the mouse (joke)

kris dreemuur

I mean i doubt it because i have 1080TI which is NOT RTX and except for some weird bugs it runs fine and my friend who has AMD has it running fine (i think)

nerdgirl_art

Thank you so much! Have a happy holidays!

Jonah Rechtenbach

Anything on the particles on water for 6000 series GPUs?

NootNoot

oshit it's that boi

Rogue Ruggie

Is there support for the end yet? Also does it work with the Iris mod?

Rowan Steyn 3D

yooooo, this is a welcome surprise, this is awesome man, great job :D

HerbalLake

Thanks for updating it to the latest. So happy to see this!

DMUS RT

its amazing bro, thank you!

Saul Castillo

Awesome update, but I got a small request for utility. With 1.18 mobs spawn at a light level of 0, can you please lower it from light level 7? Thanks bro!

Diego

Did you read the changes he listed? That has already been updated

Drayon73

That looks amazing thank you :) .

Diego

this looks amazing, thank you :D could you also add light source for glow item frames?

VIPUL

Thanks 👍

LimeDragonBoi

“ Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.” Oof, I hoped you’d fix it in this one. Anyways happy holidays! <3

Dominik Figlhuber

Merry Christmas! Thanks so much for your work <3

Taylor Spark

This version has some oddities underground, it seems that random light sources are appearing through the ground, and some light seems to be coming from the sky even near the bottom of the world. https://imgur.com/a/2woMzNv

Kevin August

hmm nothing changes when i apply this shader is it because im using sodium and not optifine?

Ethan Aspris

Lovely upgrade from the last shaders! i only have a few issues with how some of the shadows and light sources flash and flicker when moving. Nothing extremely bad with the flickering though! Great shaders and love your work! keep it up!

Ethan Aspris

OOP ACCTUALY JUST READ THE OPTIONS

vincent garfve

awsome shader! is there a way to run this with like vanilla pbr on sodium? i know there is no shader option but is it possible in any other way to make it work?

Darren B

Wow. Looks like shit. :(

Marius

I appreciate hard work on v3 but from many tests with custom resource packs on Optifine 1.18.1 U H4 my fps dropped up to 120% down :( From 40-50 fps to 14-20fps. Where I can get some help?

Dylan Kosmos

bruh you look like shit yet no one said anything. get lost

Bo Pedersen

Clearly you have not followed the instructions, or your running 10 year old hardware.... And even then... Follow his guide. Heed the warnings. Prosper.

AtillaDaPun

Love this! Thank you for your work! One question though, is there any intention on adding amethyst clusters to the light sources? Can't wait to use some purple lighting! Cheers and happy New Year! 🎉

Tessemi

I wonder why the emissive textures dont work right. not even when held in your hand they don't glow at all.

Mitchell Thell

when i use this shader everything is black. what am i doing wrong?

Mitchell Thell

i am trying to use patrix 1.18, with forge 1.18.1, and optifine 1.18.1

Javier Lozano Gracia

error: Program failed: composite 0-7, deferred 0-12 (the 1 is not) and gbuffers_terrain

준서 강

Finally, it came out

Daniel

any recommended settings if during night time its wayyyy to dark??

ruegen

i ran into problem with this shader. i keep getting lag spikes every 5-10 seconds and i have no issue with other shaders.

Sorano

There's a shader mod for sodium called iris (although the current version doesn't support HRR 3 yet. 2.1 works fine).

I'm Kidding

Where to find resource pack?

Fennian Fabrications

Everything is just black in 1.12.2, I know its not confirmed compatibility but nothing at all works.

iShockMC

Then obviously not compatible..

iShockMC

Sonic? Is this compatible with modded light blocks? Like modded lamps, ceiling lights, etc.?

Aksel Nilssen

It dosent seem like normalmap and specularmap works, dont think its a glitch

Kade Hoon

my fps drops massivly

Anathema -1

how could I make this work on Mac?

Richard Bachman

I cant figure out how to get this to work, it just goes black every time i launch a world.

David Peterson

Can't get more than a black screen either on any of the versions but betting its my stupid m1 mac

ZephyrXIX

"white balance adjustment to make sky bluer and sunlight less dingy" However I feel a little overexposure during the day, sometimes I even cannot see the texture on some light-colored blocks like quartz or while wool. Meanwhile the sight underwater is a bit too blue, my eyes could feel pain in 10 minutes. I think the hue in PTGI E12 is the most and realistic and comfortable one. Expecting further adjustments or more custom options. Anyway my words are merely suggestions, PTGI is the best shaderspack I have ever used:)

Jed Carullo

Is it normal that The End is so black? If not, how do I fix it?

Dalton Lannin

I'm new to this patron, was just wondering how to fix the black screen I get in-game, i hear sounds but i cant see anything except my hot-bar and inventory.

Khershey

End Rods and Sea Pickles are fixed! :D Beacons are still not working yet. I just added "beacon" to the "Block 50" line to fix mine and now it illuminates. Fantastic shader pack otherwise. HardTop's Vanilla PBR texture pack pairs beautifully with it.

Ian McCabe

So about that Screen Space Shadow Shader I talked about (Reshade 5 is out and allows plugins that can make that possible now? Maybe even to the extent of a full on Fixed Direction Shadowmap Shader?)

Tobex The Mewmew

I maybe be an idiot but I cannot get this to work at all.

Game Master X99

so i tried the pack and some thing is wrong its glitched out

Parrokeet

you using optifine?

Steve F

I'm getting shadows from glowstone blocks and all other light source blocks. All my settings are correct. HRR 3, 1.18.1, No resource pack

N.O.M Gaming

Its not yours, mine is black too

tunaflsh

Wow this is so much better then Renewed on 1.18.1. I'm so glad I found it

LostWizard

I am not sure if this is the shaders fault or the textures or my own settings but there are square buildups in each block trying to get a 3d effect and it doesn't work too well If you could offer me some help or advice it would be great

ang

I could be wrong but it may have to do with Minecraft using the wrong GPU, try to get Minecraft to use the right GPU, or use HRR 2.1 for now

iShockMC

Sonic? I have a question. I was wondering if I could let non-patreons have access to your PTGI E7.1 Shaders?

SophiasLove

So I have a black screen with this shaderpack with no other resourcepacks enabled, I have a Radeon rx 5500 xt with a ryzen 7 3700 8 core 16-threaded and 32 gb ram, idk if I did something wrong or its my computer

Harkray

version 1.18.2??

Conor Wilson

This requires an RTX card to run ray tracing.

Marius Frunza

It doesn't have to be mean you have run on an RTX card to run this shader you can use any GTX card but it has to be powerful like GTX 1080 ti it's still a beast today tittle

Hélène

Mine's black too.

Hélène

What's ya on about6 Understood nothing.

Max

what texture pack does the image use?

Jerry Dean

I love how when you go to the end its just a blue sky with an ender dragon. other than that it looks amazing.

Yegroid

Getting 30 less fps than what I was getting with HRR 2.1

Andrew

Runs and looks beautiful on my R9 5700XT and Ryzen 3600. Only issue I have is a weird ghosting effect on paintings.

iWisd0M

its this work for 1.18.2?

Anonymous

for some reason it does not show up when i drag the shader into the shaderpack folder?

Trentu

I lost like 60fps with the new version. It looks amazing tho! Would be nice on the next update focusing on the HRR to improve performance or somehow making a function to allow players with RTX cards to use those RT Cores

Jay

It says invalid comand and just shows UI when loaded

Tommy Lau

i don't think he can use OptiX for this mod, RT cores can only be accessed that way

Tommy Lau

when I go above 255, reflection breaks

Somnati (edited)

Comment edits

2026-09-05 21:00 getting shadow stripes in my world. have alt blocks turned off and still happens
2022-04-18 16:07

Anonymous

try putting the zip file in the sharers folder. do not extract it first

PlayTics

How to add light textures to custom models. What is the name of the light mask?

Alex

When this happened to me, changing the shadow quality in the optifine settings up to 2.0 and then back down to 1.0 again fixed the issue. These shaders also just don't work properly if your shadow quality is anything other than 1.0 to begin with.

Nathan Morgan

please no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!

Nathan Morgan

please no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!

Shoku

Sometimes I miss rain but I always come back to you for my shader needs. This makes my 2080 Super sweat a bit, but the results are truly awesome. Only bug I've noticed is occasionally I'll be branch mining and I get a light blue glow in a newly revealed block that fades to normal in about a second.

Alex

Hi! I have a few questions about HRR vs E12. Generally speaking I prefer E12 to HRR 2.1 and 3 for it's better clarity, but I've noticed that HRR ostensibly does a few things better. Firstly, the depth and quality of pbr texture packs seems better with hrr. And secondly, far away sand dunes always appear dark/shaded until i come within a certain range of them on E12 and HRR 2.1, but with HRR 3 sand dunes are a consistent color regardless of distance from the player. Is there a version of your non HRR shaders that has these same improvements?

Voxel Music

HRR has actual parallax effects as opposed to normal maps in the older shader versions. It also has a parallax smoothing option that smooths out the texture depth making it look less pixelated. Plus, the upscaling sharpens the image slightly, so it accentuates the details. The issue with the sand dunes is most likely due to the Diffuse GI distance which is higher by default in HRR 3. If you want this in the older versions, go into the older versions and set the Diffuse GI Trace higher and higher until the problem goes away.

Ricardo Salmeron

As far as I'm aware, HRR doesn't work for AMD GPU's for anyone that gets black screens

Raccoon Boi

first time using. beacons lose color, mobs blurry i dont know how to fix

doggonator

Not possible unless Mojang updates the graphics API of Java edition to Vulkan or DX12, preferably vulkan to maintian Linux support without wine. As it stands, OpenGL 2.0 which Java edition uses cannot use the RT cores. I personally think the lack of API updates is Microsoft trying to move people off of Java edition by just letting it become obsolete. So as flawed as Bedrock is the RTX implementation is the best way to play ray-traced Minecraft.

kyle

im getting the same problem

Baja

Nice

Nabroc

Cant seem to get mine to work right.

Phoenix Lennard

can anyone recommend some updated texture packs for this??? (by updated i mean 1.19)

SonnenHQ (edited)

Comment edits

2026-09-05 21:00 I'm new to patreon and I've never actually downloaded a shader pack before, so what exactly do i do to get this? and how do i transfer it onto my Minecraft
2022-07-20 16:16

Andrew Schoppe

At the bottom of this post is a file hyperlink in blue called "SEUS PTGI HRR 3.zip" Click that and it'll download. Launch minecraft optifine on the correct version (1.18), go to settings, then click on the shaders option. Then simply click and drag the zip folder from your downloads into the shaders.

joshy boi

when i use this pack my screen goes black and i get like 200 errors. could someone help me or tell me how to fix it?

joshy boi

how do i know if i have that? and can i fix it?

joshy boi

depending on the mac i think you could break it from over heating

joshy boi

whats a gpu? how do i change it

joshy boi

and also will it ever work since i am using a microsoft gram laptop

Ricardo Salmeron

There's a fix on reddit that works. You know it wont work because you'll see it once you load a world with the shaders on

Pink Cherry

Make sure you have 1.18.2

Obi-Chan Shinobi

Will there be a 1.19 version because there are new light sources.

iWisd0M

can i use this shaders for 1.18.2?

Stoner Joe

just a black screen when i load it up using a rtx 3070

Elijh Radosevich

seem like all versions of the shader pack are broken in 1.19. used to work in older version without a problem but now all the lighting is color is messed up alonf with rippling black lines across all blocks

GREDRA

will this shader get updated?

mia

for some reason water is fully invisible and light is in striped lines everywhere

ZictruS

I just get a black screen with a ton of errors saying "invalid program", any idea on how to fix?

Krzysztof Kowalczyk

Upscaling in this case doesn't "sharpen" the image, it does oposite of that, it takes image rendered at the half of normal resolution and stretches it to the full size so it does result in the loss of the detail. You can't accentuate the details that are not there in the first place. Unfortunately I looked into the code and the HRR is quite hardcoded into the shader so there isn't a single flag or parameter that would allow to turn it off.

Secondbrow

rain and snow particles not appearing with this shader even tho the weather is raining, how to make it looks visible ? any config to do that ?

crownbadge

i got a black screen when i try to join/create world/servers

asael carias

Rain Particles not appearing for me either. :/

Kenosei

New to this whole thing, can i use this shader on 1.16.5?

Apto

Black Screen when trying to load or create a world

Snow

Any texture packs that go well with this shader?

Dawson Gaming

black screen im guessing same as me Christopher

Tjhawk98

black screen (6900xt)

Wyatt

black screen

Maple

Paintings don't render properly and have this soup-like effect while moving the camera, and it's only with these shaders on any texture pack including vanilla.. Is this a known issue, or is there a fix already? The only way they stop doing that is when I enable "skip all anti-aliasing", but that makes the game look all powder-y and awful.

Plexies Gaming

you cant use shader pack in fabric, wdym?