All goals reached! (Patreon)
Content
This post is mostly to point out that I know that all of the goals have been reached. Here’s a quick follow-up for each of them:
Moaning sounds
Because of some personal issues last month, I didn’t have the time to look for Aya’s voice actress. I do plan on looking more seriously this week, so here’s hoping I’ll be able to hear Aya’s sweet moaning voice this month.
Full-Time Job
I was already kinda working full-time on this project for the past few months, but now I’m no longer stressing over food and stuff. Really thankful for that.
2 Extra CGs (mostly non-sexual)
This too has been in place for at least the past release. Not every release will have scenes that are important enough to have dedicated CGs for them, but I plan to look at earlier parts of the game and add some there whenever that’s the case.
More frames/movements in sex scenes
We were finally able to reach this goal at the start of this month. I won’t lie, it was a bit quicker than I first anticipated. Still, I had already started the process of looking for someone late last month because it seemed inevitable.
So yeah, at first, I thought I would ask the artists themselves to draw more frames, and I would then be the one to try and put everything together, but two problems quickly arose from that way of thinking. First, not all of my artists know how to properly animate things (even if it’s something simple). And second, me putting everything together afterward might end up wasting more time on something subpar.
I ended up finding someone to solely take care of the animations. It’s nothing crazy. I do think it’s better than what we currently have, but I still want people to manage their expectations; those are simple animations. I’m still kinda learning how to properly use them alongside the story. The pacing is very different from what I’m used to, and I’m also trying to add a bit more fluidity with the camera and such, which takes a lot of time. So this month’s update will be more of a test than anything else. If people don’t like the result, the change can be reversed. If, on the other hand, people really like how it looks, then I can start thinking of maybe—slowly—transitioning the old scenes to how the new scenes look (though it will be a lot of time investment). It might be one of the next goals, I’m not sure.
Next goals
So, what’s next? I have not a single clue. I want to make sure that all of the old goals are properly fulfilled/implemented before attempting new ones. I also want goals that are feasible and that add something of value to the project. But, even though I’m not looking to add new goals this month, if I see a good enough suggestion (like the moaning sounds, for example), I might add it as a goal relatively quickly. So, as always, if you have good ideas, I want to read them.
Just keep in mind that goals and additional features will make my job harder.
The animations that I’m now dealing with do take longer to properly implement. I’m hoping that I’ll get the hang of it eventually, but of course, every time I add a new feature, it makes the development cycle last longer. It’s something to keep in mind when asking for new things. I just don’t wanna end up not being able to keep up with the monthly releases.