FurryCamp 0.581 (Patreon)
Content
If you got 0.58, please reopen the game to fetch the hotfix.[ATTENTION] Another thing, I haven't set the game to auto-patch characters since models also changed, you might need to open the debug menu ingame and force-refresh all furries.
======== TLDR ========The update is already available an can be acquired by updating the game if you already have it or get the downloader on the pinned post at:https://www.patreon.com/posts/furrycamp-132399266
BOY, this been a huge milestone, I'll keep it short but a lot has been worked on up to this release.
StateMachines and BehaviorTrees, finally got the chance to clean up code and implement these from scratch, a lot of player inconsistencies are gone, and now I can sideload the work for the NPCs intelligence as well as making them way way more advanced, they for now can only sit on benches if you have any nearby, but I'm aiming for stuff like changing clothes, talking to one another etc. Still on the same patch, they can also do work now, they can collect rocks or chop trees, for now they pull out an axe from thin air but it'll be patched into YOU giving them the tools to work.
Stamina, it's now a thing, you can't just chop the entire island down in one go, with the stamina added and balanced a little, you should only do very small work before needing to rest (full on your tent or a bit on benches).
Also the added pp, this one you guys have to check in game!!!