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Some updates!

1) only have one more viewer request video in the queue at the moment, so if anyone has any questions for one then feel free to reply to this post or DM me here.

2) I'm starting a series on why devs make certain design choices in fgs, so if you've ever had that question then let me know and I'll consider making a video on it on the main YouTube channel. I have one in mind already actually, and these will be posted here before they go public on YouTube.

Thank you all so much for your support!

Comments

Soul21174

From what we know about Street fighter 6, what implications do you expect that to have across the next generation fighting games? And what do you think that the focus of the next generation of fighting games might be since we have accessibility now, stream lining mechanics, roll back, and cross-play being normalised ?

Soul21174

And for why devs make certain choices why do you think that devs are seemingly leaning more into minus frames than plus frames? Was it easier to restructure the game around minus frames? Or did they think it was one of the necessary steps to open the game up to a wider range of players?