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I've migrated the project to the new Construct 3D system. What's changed:

✅ True perspective — the X, Y, and Z axes are now equal, just like in real 3D✅ Adjustable FOV — you can now change the camera's viewing angle✅ Improved controls — the camera is smoother, and stuttering has almost disappeared✅ Visual improvements — objects look more three-dimensional and realistic✅ Pixel effect — added an atmospheric retro filter for ambiance (can be disabled in the settings!)

Why did I have to do this?

The Construct developer warned me that the old height calculation would be removed from the engine. I couldn't resist switching, otherwise the game would break in the future.

After switching, my game was CRASHED — I had to completely rework the map and reconfigure all the heights. But it was worth it — the game looks way better now!

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Comments

Andres Lescano

It’s become a habit to change everything whenever things are moving in a certain direction... In the end, there’s never any proper, concrete progress regarding the game's story and plot. It’s been two years of constant tweaking, yet we still don't have the actual scenes with the landlady—the ones that should be there, and the ones paying subscribers are waiting for. I say this as a fan of the game, hoping that one day the constant changes will stop and you'll focus on the plot... This is constructive criticism, not a personal attack. ...Thanks.

Marty

It's my fault I had to change something!! The Construct 3 engine developers updated their program!! They changed the coordinate system in 3D mode, so I had to adapt to the new realities. I've already fixed everything and added new features like FOV. The game is now more comfortable, and I also fixed the mouse twitching. Sorry, I'm doing everything I can, of course I want to speed up the process.😭😭😭

novgig

Hopefully there won't be too many setbacks (although in this case it seems better for the long run) from now on.