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With the passage of the state budget, transit dollars keep flowing and the projects keep coming. For Magnolia County Transit, that means completely rethinking and redesigning their entire transit system! The new system will operate a hub and spoke design, with multiple hubs, and a spline route that connects the two hubs.

To accomplish this, we'll need to build one new bus station, two new bus depots, and design 10 new bus routes. This is a good one if you like transit!

Enjoy!

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COMPLETELY Redesigning a Bus System in Cities Skylines 2! | MC #21

With the passage of the state budget, transit dollars keep flowing and the projects keep coming. For Magnolia County Transit, that means completely rethinking and redesigning their entire transit system! The new system will operate a hub and spoke design, with multiple hubs, and a spline route that connects the two hubs. To accomplish this, we'll need to build one new bus station, two new bus depots, and design 10 new bus routes. This is a good one if you like transit! Enjoy!

Comments

Canyon Tiger

Yes! The episode I've been waiting for.

T_B_-17

I’m watching it on YouTube now, and I’m thinking that instead of crazy eminent domain on that farmer, and the county retaining ownership of surrounding land, why not have a land swap? Sure the farmer loses some of his ancestral land, but the county/state makes it right by giving county land as a bonus?

Nebraska

Yeah, that move likely turned that from a middle class farm to a scraping by farm.

Nebraska

This episode reminds me of previous episode in which you had farmers protesting a highways project and leave saying that you were going to do what you want. You then used eminent domain domain to take farm land for the project(yes, it was the neighbors of the people at the meeting rather than the vocal parties). In that instance you could have had the highway transition to be closer together, with a permanent K rail style median or double guard rail, but chose to maintain uniformity for aesthetic reasons. Here you talk about how painful it can be for farmers to give up land and then carve huge chunk off for that second intersection. I have trouble believing that the DOT would allocate that much budget to seizing the land when it has another viable option within the existing publicly owned land. IMO the most likely landing spot for that farm road would be at the terminus of the bridge. Gives great visibility for both directions for farm vehicles pulling out rather than having to see around the curve. You just need to level off before the intersection and have turn lanes on the through road. IRL that intersection wouldn't get much use outside of harvest, and, maybe, to a lesser extent, during planting season. The other option I could see is the bridge span being long enough for the road to pass under with with right turn only access on both sides of the through road it its a busy enough road. There's something similar near me but the through road has a lot of traffic. I'm not trying to get you to change, just pointing out the similarities when it comes to farms where you evoked emotions with the script, then proceeded in a way that inflames those emotions.

CityPlannerPlays

That would have been an option, but I think I really failed to convey something that I should have - the DOT would have been the purchaser and wouldn't have had any land to swap. Even if land were owned by another governmental entity (DNR vs DOT vs County), it likely isn't available to swap, because the other agencies would need to be paid for the land. So in that instance, the result would have been the condemnation of the property, if an agreement weren't worked out in advance - particularly if it is the state. City and County would likely not want to do that.

CityPlannerPlays

Those are interesting thoughts. There are certainly similarities, which are by design, and will be inflamed further in the next one - including the return of familiar faces to protest the projects. It's building towards a larger story, which will include more then just the DOT, and is more about encroachment onto farmland generally. And it won't continue indefinitely. Regarding the DOT lopping off chucks of farms - this is unfortunately, in my experience, very realistic. One of the things I chopped from the video, but should have kept in, was a reference to my local DOT's real estate office. For interchanges and other road projects, they acquire massive chunks of land and try to sell off bits of it later (sometimes even back to the original holder). Check this out for a listing of the random land available in my area. The spreadsheet is really telling.... - https://wisconsindot.gov/Pages/doing-bus/real-estate/landsales/landsales-sw.aspx I think the big mistake in this episode was mixing a DOT project and a county project. I think that you're right on your ideas of less invasive projects, because generally the smaller the governmental entity, the less excited they are to condemn chunks of land like that. This is due to financial constraints, liability, and I think it just hits a bit different when you have to see it everyday and interact with the people impacted. I'll have to bring in a few stories about that soon, too. Thanks for the well thought out feedback, Nebraska! Won't change this project, but it gives me food for thought on the next ones.

Kris Culin

This is sort of related and I'm not sure what other chat topic to ask about this. In a city I've been working on, I've been inundated with taxis. I mean hundreds of them. And they are causing massive traffic jams. I added a bus depot and some bus routes, and it alleviated the issue a little bit (I may need to let it run a bit more). Here's my question - what is the real solution to this in the game? Is it really public transportation and adding a taxi depot, etc.? Is there any way to reduce the taxi count otherwise? Do you know if there are plans to revise this behavior and possibly just add a policy that bans taxis completely? I love watching your videos. Your story lines just add that extra something. And it's not just in CS2. Your stories in CS1 were just as compelling.