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It's silly season and Sheila Johnson has reverted back to form. She's on the campaign trail and doing her best to sell herself to the voters of Paradise Bay. And while most politicians are content to talk, Sheila knows that it's best to get things done.

As a result, she's lined up a regionally renowned developer to build a brand new neighborhood hillside neighborhood in Paradise Bay - a neighborhood that she believes will be the gem of the city. This neighborhood will be tough to build but visually striking, and help put a dent in the biggest issue facing the city - rent being too damn high.

In addition, this neighborhood will include the construction of a canal linking Lake Superior to Thunderhead Lake, as well as the city's first proper beach.

Lot's going on in this one - enjoy!

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This is why you HAVE TO build on Difficult Terrain! | MC #35

It's silly season and Sheila Johnson has reverted back to form. She's on the campaign trail and doing her best to sell herself to the voters of Paradise Bay. And while most politicians are content to talk, Sheila knows that it's best to get things done. As a result, she's lined up a regionally renowned developer to build a brand new neighborhood hillside neighborhood in Paradise Bay - a neighborhood that she believes will be the gem of the city. This neighborhood will be tough to build but visually striking, and help put a dent in the biggest issue facing the city - rent being too damn high. In addition, this neighborhood will include the construction of a canal linking Lake Superior to Thunderhead Lake, as well as the city's first proper beach. Lot's going on in this one - enjoy!

Comments

Christen Malone

How about naming the neighborhood “Johnson Beach” as a continuation of her campaign advertising? That way when everyone goes to the beach they are reminded who built it and are more tempted to vote for her

Marc Pi

Is it me or there's a "flying" Sheila at 49:39?

Christopher Hubble

but if it’s up on a hillside won’t rent still be too damn high? 🤔🤔🤔

Jim Togyer

Pittsburgh: we do not respect the topography! 😆 This use of difficult terrain would make any Yinzer proud. Buses would absolutely go through this neighborhood in Pittsburgh; we send buses where other transit operators fear to tread (and yes, they routinely get stuck on snowy hills). I suggest "Fineview," which is the real name of a neighborhood overlooking Pittsburgh's North Side which has...wait for it...fine views of Downtown. But if that's too on the nose, you could always call it Bluffside Crossing!

Christopher Hubble

I've been thinking about this ... on the one hand, this development will increase the housing supply, but will these homes be affordable? I'm wondering what Sheila's plans are for improving the education system in order to prepare the cims of Paradise Bay for the jobs she hopes to attract to the region (so that people can afford the rent!) Will the cims who live in this community be able to access the opportunities she is hoping to create?

CityPlannerPlays

Alright, I'll take your advice and get some buses up there! We'll be returning to the area shortly to built on more of the bluffs!

CityPlannerPlays

All good thoughts. Yeah, I don't know in the long run. For now, it seems like most of the problems are related to having high quality transit in the rest of Paradise Bay. It kills me how liner the correlation between land values and trams are, but that's the primary reason the values are so crazy. So I'd imagine that, for the time being, we're safe... even if it doesn't make a ton of sense. I think your comments about jobs are key to solving everything. I'll be sure to look at the difference between jobs and residents in the area soon

CityPlannerPlays

Let me save that one for one of the next neighborhoods. I was supposed to develop all the way around the lake first, but the build has slipped. I think it's for the better in the long run, but large expanses of the lake are supposed to be luxury homes.

Christopher Hubble

I agree re correlation. I can't read code, but what (I think) I observe playing the game vanilla is that none of the cause and effect relationships are mitigated by any kind of variability. Want to solve crime? Plop a police station. Education? Drop the right number of schools. Raise the number of available jobs in your current zoning? Drop your tax rates (the last example peeves me because trickle down has never worked in real life). I have empathy for the designers because (IMO) they're trying to add to this version of the game a higher order of complexity than in CS1. But as you put it the relationships are too linear. I've observed from the git-go that the game models rational decision-making. But humans don't always make rational choices in real life. And I'm guessing that programming a degree of randomness into the algorithms is difficult.