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I've spent the last week doing the office filled with tonns of micro-macro interactive stuff for DtO. I'm gonna add more props and environment features later during the progress of the series, but right now I'm ready to wrap up the first chapter with this environment ^^Lune and I want to make some sort of a fuse between Atom-Punk and Soviet aesthetics in order to make an aesthetic of "Degrowth future", where user-friendly utility and mechanical interface is still viable, which allows for more interactions between people. I'm grateful to my wife Lunebat with some help with props and her design suggestions <3Stay tuned for the chapter finale!

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Tiny3DFan

The model of the office look so good

Curie

Wait what's this for?

Nope Nope

This looks so good! Have you and lune thought about making something like this into a vrchat world?

Aho

What is DtO?

DiscordTheGE

[Lune] While I thought about it, I'm almost certain VRChat would have required a different approach, some models aren't designed to be viewed from up close, some require a different optimization work. Whereas small wrinkles and extra polygons don't take much of extra rendering time for an image, it may be a difference between stable FPS and stuttering in VRChat. All in all, to make it into VRChat we'd need to make such a project from scratch. What we have now is optimized for background assets, but not for a VR world. Also Unity is pain to work with ^^"