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This part got a little bit more tricky, in order to make the animation look more natural and fluid I added additional keyframe layers to the jaw so it didn't look like it was moving off a hinge anymore. Little bit more work but overall makes the animation look waaaay better in my opinion. Hard part was really just adjusting the jaw x and y coordinates to line up with the speech of the character, often going back to redo the frames from scratch until it looked right to me. 

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