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First thing to mention. I can't offer raffle entries as rewards. As someone pointed out, it's against Patreon's policy. See here: https://patreon.zendesk.com/hc/en-us/articles/204199489-Can-I-offer-a-raffle-as-part-of-a-reward-I'll obviously honor the raffle results I just hosted but no more future raffles via Patreon. If you have alternative reward ideas, feel free to share!In other news, I've been kind of working on a proof of concept game thing to see if I can stitch together a working 2D platformer. So far I got movement and shooting down. :DTry it out for yourself~ 

https://mega.nz/#!0qIkVapT!NxhhhbCB7cen3nuGdpsrFr0UBgvty9-qrugTubpiVj8

Again, nothing fancy. Mostly movement and shooting. I'll be putting more stuff into it as I learn ^^

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Comments

Anonymous

Maybe comission discounts with rewards? Thats usually one of the most common I see. I don't know how busy you are to offer limited slots for say free sketches or maybe short looping animations?

Sarkath

Yikes, Samus jumps a lot higher than I remember. ;) The jumping feels pretty good so far! I like how momentum is conserved but you still have mid-air control. It's hard to tell exactly what it's really going to feel like without platforms to hop on, but so far so good! One little "issue": was building it with VR support intentional? The OVR/SteamVR support libraries are there and it is definitely launching the Oculus software when I fire it up (no output on the HMD, though).

spruceart

Yeah, since I don't have any platforms, I didn't really have anything to gauge the jump height after. I'll adjust it once I get further. The "issue" is news to me! I'm using the Paper2D template provided so I'm surprised that it's in there

spruceart

But see, the free slots would still be considered raffle like. At least I would think so. And I do have commission discounts! Was one of the first things I added ^^ Someone else recommended exclusive streaming but I don't know if Picarto would support something like that. Another was having a patreon discord server. I'm not sure though.

Sarkath

Yep, I imagine jump physics and height are pretty tough to get right until you really start hammering out levels. It does seem like UE4 has a tendency to include VR support even when it's not appropriate or even used. Another project that I'm watching had the same issue happen during a UE4 upgrade. The worst part is that it's not even really noticeable unless you have a headset and a bunch of things start randomly starting up. :P