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Benjamin Omar Dehghan

It’s hard to describe the enthusiasm I experience when I see the notification of a new video, love the work you put in Scott!

Scott's Thoughts

It makes me so happy to know that these videos matter that much to you. I love making them and it's nice knowing there are other people out there with a similar passion for Pokemon!

Kory London

Great stuff, why no held item on final E4/champ?

Scott's Thoughts

There aren't many useful held items in FireRed until the post-game. For example, you can't get the Silk Scarf until you get to the other Islands.

Unstable Hedonist

when you rerank mew on yellow are you gonna race it against dragonite given they have the same base stat totals?

Unstable Hedonist

I cant wait for dodrio in this and yellow i really like it and its gonna blow fearow and pidgeot out of the water

lamiaprincess

Okay I had to pause and comment because holy Magikarp, that Whirlwind play was absolutely genius. What an incredible way to deal with what was otherwise an extremely difficult fight. (Also, we get to see that beautiful Gen III AI in action once Pidgeotto is slower than the Onix and it's no longer using Rock Tomb!)

lamiaprincess

What I'm really getting from FRLG is that especially compared to Emerald, this game is really hellish on physical attackers. Between Featherdance and Intimidate, there's so much physical punishing in this game compared to Emerald, that I imagine we're going to see a pretty massive difference between good special attackers and good physical attackers. Also: there's a lot more speed control too. It's interesting to see that even though the teams are generally worse, the weird AI quirks make the remakes really hard for some Pokemon.

Lurker

Rival Fival is almost trivial in FRLG because the biggest threat in Alakazam only knows future sight as a damaging move (Future Sight, Calm Mind, Reflect and Recover). So the days of scary Alakazams in that fight specifically are over ^^

Scott's Thoughts

True. The game really does punish physical attackers. Special attackers were great in gen1, and then Gamefreak invented Intimidate to continue making life hard for physical attackers. Not to mention, Steven Stone in Emerald...