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Arguably the most important, but also HARDEST part of VR is getting the hands right. If you miss the mark here, then you might as well make a FPS game...  

Hey Patreons! We're continuing on our series of how to make a VR game and this week we're talking about physics-based hands! That's right! No more phasing through walls and picking up objects from the middle. Take your game to the next level with these tricks!

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Realistic VR Hands that SLAP! | How to make Physics-Based Hands in Unity XR

Arguably the most important, but also HARDEST part of VR is getting the hands right. If you miss the mark here, then you might as well make a FPS game... Hey guys! We're continuing on our series of how to make a VR game and this week we're talking about physics-based hands! That's right! No more phasing through walls and picking up objects from the middle. Take your game to the next level with these tricks! // SUPPORT ME ON PATREON (and get the source code) https://www.patreon.com/justinpbarnett // MY VR HEADSET https://amzn.to/3sGv5Ly // VIDEO GEAR USED 🎥 Camera: https://amzn.to/38V2N8f 💡 Light: https://amzn.to/38Wwvd0 🎙 Mic: https://amzn.to/3sCq7Q4 // TIMESTAMPS 0:00 Subscribe! 0:37 Settings & Setup 1:39 Add Colliders 5:24 Add Rigidbody 6:06 Add Direct Interactor 7:22 Code! 10:43 Position Tracking Test 11:51 MORE Code! 13:51 Position + Rotation Test 14:06 Adding Offsets 15:51 One more major issue... 16:33 Like! 17:04 Outro 🔔 And make sure you subscribe to my channel! https://www.youtube.com/c/JustinPBarnett?sub_confirmation=1 DISCLAIMER: Links included in this description might be affiliate links. If you purchase a product or service with the links that I provide I may receive a small commission. There is no additional charge to you! Thank you for supporting me so I can continue to provide you with free content each week! Sharing VR tips to help you create that Virtual Reality game faster than you thought possible!

Comments

Anonymous

Hi, just wondering if this tutorial will have a follow up to make the grab work with the physics-based hands ?

justinpbarnett

Absolutely! The short answer is you use raycasts and joins, but I'll 100% be doing a video about it soon(ish). It'll have the procedural finger grips too 😉