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Been wanting to make this for a while! To be honest, I struggled with this motion more than I'd like to admit, but with enough trial-and-error I think it got there.

I knew I could achieve good results with the Spring Bone add-on, so I started there. I have an armature with two bones: A root bone and a detached child bone that moves the car body (but not the wheels).

I made the child bone (blue, above) a spring bone, which means if I move the parent bone, it follows along like a bouncy spring. Once I had some nice buoyant settings, it was a matter of figuring out what motion on the root bone would get the car to jostle in a convincing way.

Eventually I settled on just rotating the root bone back and forth a tiny bit, front-to-back. The resulting jostling looks quite nice, I think.

I'm making a few different versions of this from different camera angles, including ones where you can actually see the people. As I write this, that only means Samantha, but it would be cool to improve the past car sex scenes a little further too.

Wondering if I could add convincing rain? Something about rain makes car sex a little hotter, I think. Problem is, I'm currently pretty uncertain how I'd go about it, especially if I wanted it interacting with the car and stuff (to say nothing of whatever shading challenges may come with trying to make rain fit the cartoon aesthetic).

Status Report

Samantha's wedding sequence is DONE.Fucking.Finally.Now as I've said, don't be expecting a fleshed out cinematic sequence like the beach or camping updates; there are a lot of black backgrounds in this one. But...I would consider it the most intense sex sequence I've written to date. Flin is pushed to limits I've never pushed him to, and frankly it pushed me to my limits too, trying to keep the writing fresh the whole time. But I've slept on it and circled back to playtest it many times now, and I can honestly say I'm impressed with myself.

I'm currently in the process of adding Samantha to the late game. The randomized sex scenes are all implemented (untested), so I just need to come up with casual, romantic, and passionate dates for her before she'll be ready for testing.I made the above car animation because I was considering good passionate date ideas (dates that can lead to sex but aren't necessarily just about sex), and while Kelly and Stella already have random car sex in the late game, you know that old saying: "Samantha deserves car sex too."

It is now technically possible to see the impregnation animation in-game, though it is immediately followed with a "Game Over" so don't expect much lol.

Beyond that, I still need to make Amy, Julie, and Kelly's scenes (I know, I keep delaying these and I really just gotta sit down and write them). Most their imagery is complete, and the scenes aren't meant to be super long, so I don't imagine they'll take very long...but I am kind of expecting inspiration to strike randomly and send me down a rabbit hole of making some new animation for one of them.

Beyond THAT, I'm still not done doing all the revamps I wanted to do, but that's always true and odds are when I finish the game, that will still be true.

I've made a TON of progress this week though, and getting the wedding sequence done was a daunting obstacle for me. With that massive milestone done, I can already tell the remaining tasks are falling like dominoes.

As always, thank you all so much for your support!!! ~💕🎵

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