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I really didn't realize how much work I was setting up for myself until I got into it.

First, I had to model a new dress for Julie, because the bridesmaids aren't going to wear wedding dresses and the dresses I made for the dates were lost earlier this year.

Though I eventually realized that Kelly and Amy could and probably would wear matching dresses with hers, being all in the bridal party. I decided to make Kelly's dress a slightly different color just because she'll be the maid of honor.

Then I had to rough out a little space for this crazy little scene to happen in, and once I put the mirror up on the wall I decided I was going to try for a fun reflection shot. I never do those because they involve making the models look good from two completely different camera angles and that's honestly a lot more difficult, but I kept it pretty simple.

I also checked, and while this scene setup turned out to be WAY more brazen and crazy than I intended, I can confirm that from where Kelly's standing, she cannot see Julie's reflection at all. She'd have to move a couple more feet to her right.

Basic context is Julie's pretending to look for something for Stella in that massive chest of clothes, and discovers Flin hiding in there.I intend to flesh the scene out more in both directions for the update.

I've also rendered the image at 2880x1620 instead of the usual 1920x1080 (so 50% larger in both dimensions) so that I can zoom in and pan across this image in-game, because I think that'll be kind of funny.

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As for the second image, hooray for baby!! Bang your girlfriend's mom enough times and you will eventually reward your girlfriend with a new baby sister! Flin is living one fucked-up life in that timeline 🤣 But that's okay, because Julie's baby weight goes straight to her boobs.

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I had a lot of fun making the baby face. As you might guess, I just took Julie's face and smoothed it down, simplified the hair, mixed in some additional hair strands, made a bow, pacifier, and skipped modeling a body of any sort. I tried giving her more comically large eyes but eh, didn't look as good as I thought it would. I think the end result is pretty adorable and helps properly convey the important thing, which is the creation of new life through netori.

I nearly gave the baby tiny little pigtails but I think Amy's baby deserves that right.

Hope you like it! ~🎵💕

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Comments

Chachi

Looks great would like to see julies breasts bigger after the baby but thats just my opinion. Either way thank you for your hard work. 👍

flinpaltwell

I made them slightly bigger, but I may push it a little further haha.

Chachi

Yeah a bit bigger would be nicer imo. I did notice that you made them a smidge bigger though. But i just think julie needs them bigger. Lol regardless i appreciate you taking my suggestion 👍

Janis

Is it me or does it feel as if, that is one epicly big door? And something is missing from the scene still.. mybe something like a foldable room divider?

flinpaltwell

Yehhhh, it's the same size as every door model in the game so far, but I was noticing a bit of a scale issue too. The doors are usually off in the background so the relative scale isn't very noticeable. I don't know if I'd call it "epicly big" myself but I bet dialing it down by 10% would make a notable difference, and I may try that. A room divider would probably make the scene a little more sane. Like, maybe stretching perpendicular from the door wall so it's coming kinda towards the camera (to put it another way, room divider protects Stella and crew, not Julie and Flin, which would make sense for the bridal party to set up in case someone barges into the room). But it'd block the reflection currently visible on the right side...maybe I could get a faint silhouette? Not sure, but that could actually look better than the kind of weak reflection that's going right now.

Janis

'epicly big' - i had zoomed in and then some more.. its fine from a normal perspective. It is definitly a challenging angle you are going for. Maybe put the camera somewhere above the room divider? I think a silhouette would be cool aswell. And i think it would add to the excitement and immersion of the scene, if the room divider had some sort of carvings(small rectangles?) for the light to come through, that you would be able to make out what is happening in behind? Some mix of both i guess.. or well whatever works haha