Julie x Flin animation camera angles (Patreon)
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This is (nearly) the same animation for both gifs, I'm just trying out different camera angles. I might throw these two away, so you guys can have 'em. I have a more zoomed-out angle that captures the thrusting action better, I just can't help myself when I see another angle that also looks decent.
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Jiggle physics are fun, but animating that way comes with its own challenges. I've discussed this before, but for those who don't know, I basically set up these two "boob proxy" meshes, that look like this:
Ignore the floating hand🤣, was just experimenting with collision on a hand mesh for a potential boob-grab a while ago, and it turns out to be difficult to get especially satisfying results.
Each one is a cloth simulation, and the settings determine everything about how they jiggle and move. Here's a screenshot of most the current settings I default to
The "Pressure" section at the bottom is basically what turns these sacks of cloth into "water balloons," which leads to a visual result that I like. But I'm always kinda chasing something with a more supple feel, more fluidity in certain areas, and it's difficult to figure out what needs to be done to get these results. There are a lot of factors that affect the end result: The cloth sim settings, the proxy meshes and the area they cover, the accuracy of the bind to the base mesh, the vertex density in the boob area of the base mesh, the scale of the models themselves, the motions of the animation...
Suffice to say, it's tricky. I'd like Julie's boobs in the above animations to have more supple motion at the "base" of the breasts and not just have them kinda flopping the way they do lol. PROBABLY need to fuck with the proxy meshes to fix that.
Anyway, back to it ~💕🎵