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I never make animations or images where they're smiling at each other during sex (only afterwards or in between, while resting). The main reason is because I feel like it dampens the intensity in a way, like if the sex is powerful enough then smiling should be difficult to maintain, you know?

But I kinda wanted a nice, wholesome moment while Flin impregnates his girlfriend's mom. The smiles will fade into passionate aroused expressions once they get going faster.

The boob jiggling drove me crazy with all the ways I tried to get it to behave the way I wanted, and even now it's still not quite what I was after but...certainly some nice motion in there.

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Plans for Next Year

So, it's the end of the year, and I thought it might be nice to state some bullshit new year's resolutions, you know?

Well, let's just frame it as a general plan for 2026.

First, I'd like to release the final update for LLRR, obviously. This will take a while because there's a lot to do, and it's my last chance to change or add things.

While I work on the final update, I'd like to start getting some work done on my next project. I've seen other devs recommend having your next game's first release DONE before you finish your current game, but I dunno if I have it in me to split my focus that hard. Still, I agree that it's a good idea to get a lot of the work under way.

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The first thing I'd like to do for my next project is make the new character models. I purchased a female base mesh a while back that shows a lot of promise, but I'm still going to put a ton of effort into transforming and shaping it into what I want. I also want to model a different head for it, and then there's the hair, facial expressions, and general rigging.

Then I need to make or edit a male character that matches the style nicely. After that, I can hopefully just duplicate them and edit them into new characters without too much trouble.

So I'm thinking I'll make some posts about the art style, character models, and designs. Give you a sense of what my work will look like moving forward or what ideas I'm experimenting with. Then if I'm feeling good, I'll commit to a story idea and try to start building it while I finish LLRR.

Yes, I'm considering modeling the characters FIRST and then committing to the story idea second, haha. I'm still leaning towards "best friend's girlfriend goes to college with you" and that's what I'll target while modeling, but if her design ends up looking super milfy or something, I might feel inspired and decide to pivot to the twins or genetic attraction idea (for example). It also may help me decide whether or not I want a girlfriend character for this story, based on whether or not the boobs look like they could use a little...contrast.

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When I first released LLRR, there were, I believe, a total of 9 sex scenes available in the game right at launch (of course, I spent 3 years making LLRR before launching). I felt very strongly at the time that a sex game's first release should have at least one sex scene.

I've since learned and observed that a lot of games and comics build up quite a bit of hype by not doing this, instead letting the anticipation grow for a few sexless months first, especially if there's only one character. Peoples' interest often tapers quick after the first sex scene happens, and I get it. Some projects keep me on the hook for months because I'm just waiting for that first scene.

But I've never been great at marketing😅

All this to say, I'm not really sure how much content the first release will have. I just don't want it to be a short little teaser with a few brief scenes and that's it.

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I guess by the end of 2026 I would hope to be more than halfway done with my next project, by trying to keep it mercifully short but still really erotic and filled with sexual tension and stuff.

Oh, and I'm still considering setting up a discord server. We'll see. It wouldn't be for chatting.I'm sure I'll have more to say in the future.

For now, Happy New Year everybody! I hope you all had a good year, and as always, I'm so grateful and humbled by your support!! I'll do my best to keep delivering fun cheating toon-style erotic content for you.

Take care! ~🎵💕

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Comments

LL

Happy New Year. Between the 3. The college one is my first choice. Too Milfy ain't bad. Some girls be well endowed amd grow a bit early. 😏 Twins, I feel if its brother's girlfriend would be best. Some misunderstanding and hijinks ensure easily for funny and hot scenes. If it twin girls. Like you said one has to obviously differ in look for plot to work. Meh. Alien compatible scenario i couldn't really picture it well so no opinion on it. My 2 cent

Mekomi

Always enjoy Julie's work! Happy New Years!! Excited to see what you will develop in 2026.

Janis

"Yes, I'm considering modeling the characters FIRST and then committing to the story idea second, haha" This actually makes sense to me. Because your tools and ability decide the means of storytelling/game design. "It also may help me decide whether or not I want a girlfriend character for this story, based on whether or not the boobs look like they could use a little...contrast." Haha. Boob person spotted :) "I've seen other devs recommend having your next game's first release DONE before you finish your current game" I absolutely hate, when that happens. Because it reveals that you are focused on the buisness side of things and creating great games comes second. But i have also seen devs finishing a promising first game and then the second was even worse... I guess no strict rules can be made for this. Sort of depends on the dev i guess. Happy new year and best of luck in 2026!

flinpaltwell

I dunno, personally I don't think it's indicative of the game quality being a lower priority when devs do that, I think it just means they're organized (something I am NOT). I guess it depends on if you feel the ending to their first game is rushed as a result of that maneuver. But I'm not worried about that happening with LLRR because...I just know if things feel rushed then I'm gonna force myself to fix it, lol. I'd bet I'm more invested in the ending than anyone. Doesn't mean it won't feel rushed to anyone else, I suppose. My scenes have always been kinda short compared to a lot of projects out there. But that is what it is. In any case, thanks for the kind words! 😊