DRUM SYNTHESIS SET TO STUN! (Patreon)
Content
Ahoy-hoy new video time!
Here's the new Entity Ultra Perc from Steady State Fate and holy wowness this thing is special. I try to not be overhyped and over the top but this is seriously impressive. It's given some impactful deep hitting kicks, punchy toms, snares that kick like a horse in heat and all sort of broken tape machine through the glottal twin filter meets folder external processing sounds.
Lots of details below, and there's not one but TWO exclusive videos to come from this one. Both are done and to be shared very soon. If you want access to those and other exclusives get yourself onto the $5+ tier and check the links below.
Enjoy the video and chat soon.
NOTE // don't forget to use these affiliate links while you shop for gear. It costs you nothing and gives me a little kickback. Clockface Modular // Patchwerks // Perfect Circuit // Thomann
REMINDERS // Exclusives are here! VIDEOS // PDFs // DISCOUNTS
DISCORD // new QOTDs and Would You Rathers continue and a new featured systems. Head into Discord and get involved in those.
VIDEO DETAILS
Here we have the vastly powerful and highly flexibly ENTITY ULTRA PERC from SSF (Steady State Fate). This module continues and develops on the Entity Percussion Synthesiser and is part of the drum line up for SSF right alongside the ENTITY ULTRA KICK.
The ULTRA PERC features lots of modular building blocks inside its circuits including two resonant filter cores, a wave folder, filtered noise generator, trigger delays, envelopes, VCAs and more. It’s a whole mini modular system in a module that while focussed on percussion sounds can be used as a processor for external signals. You’ll see anything from west coast style synth voices through the broken tape machine style FX processing in the video … among the more obvious wide range of drum sounds.
It’s 100% analog (despite some digital FM like tones at times) and to be blunt it is utterly impressive, vast in its potential yet still easy to dial in great sounds.
ENTITY ULTRA KICK - website // https://bit.ly/EUP-web- modular grid // https://bit.ly/EUP-MG- signal flow diagram // https://bit.ly/EUP-diagram
STEADY STATE FATE DEMOS - Steady State Gate // https://youtu.be/arwFwe6UoMw- Entity Ultra Kick // https://youtu.be/MPmajedWlcs- RND STEP // https://youtu.be/hlcXvCN80jU- ZPO // https://youtu.be/6v_c-ouRIT0- Autodyne // https://youtu.be/U1Kud7WU0lg- Stereo Dipole // https://youtu.be/yfuE5VuBexA
TIMING INDEX // CHAPTERSNT = no talking patch examples
00:00 Hello and patch previews
02:04 What is the Entity Ultra Perc and how have I found it?
03:30 Extended feature run down with sound examples
08:26 ALL THE PERCS! Kick snare and hi hat at the same time
10:38 Snare drums - clangorous thumbs and noise flams
12:29 NT // HAVE AT IT!
12:57 Complex West Coast Voices
15:17 NT // The Snare That Smacks
15:54 Responsive Dynamics and Layering Triggers + Accents
19:07 NT // Dynamic EXT IN triggering - house basslines
19:36 Ultra Perc as a processor - a whole “back end” for an oscillator
21:15 Chunky Techno Rolling Riffs
24:03 NT // Responsive Dynamic EXT IN pinging
24:24 Broken Tape Machine & Warped Vinyl Noise - killer destructive nostalgia
26:22 NT // 100mph fly by percussion - DNB Ditty
27:02 Evocative Dynamic ‘real world’ percussion
29:27 AUDIO RATE TRIGGERING // Glottal Throaty Filter Style
31:31 NT // Turning characterful kicks into basslines
31:53 Beautifying (or ugly-fying!) Delays & Feedback Loops
33:16 NT // Blips & Donks
33:38 The Clap/Snap Patch - flams and slap back knocks
35:29 NT // Hi Hat + Snare at the same time
35:41 Phil Collins’ Pitched Tom Fills