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Hello, 

hope you're well and entering a nice period of rest and good times for the end of the year. All busy here across various things, plans for the new year, a possible end of year round up, videos due in the new year, re doing a patchbay and section of the studio, testing a new prototype of the next DivKid module ... the list (as ever) goes on. All good stuff I'm happy to report. 

Here's a fun video that you may have already seen. It was part of the "13 Patches for Better Sample/Track and Hold" that I made for the limited edition Instruo tagh release. But having realised people have simply missed that video, or this section I wanted to cut it out and upload it standalone. As I think it's a fascinating part of synth history. 

Jason from Instruo takes us through how only 3 numerical values needed storing in primitive video game sound synthesis methods to create a whole array of sound FX. You need to know the tuning of the oscillator you listen to, the tuning of the oscillator you sample and the rate at which you sample it. Job done. 3 numerical values, masses of sounds in a very data efficient way for the primitive technology that used it. 

Share the video around and tell your friends they need more sample and hold in their lives! :) https://youtu.be/63KavxxCceE 

As always, thank you for your continued support, it makes a huge difference.

REMINDERS

Featured Systems // is still open for submissions over in the Discord community. Go to that channel to submit and get involved for the new year if you'd like. 

QOTD (question of the day) & WYR (would you rather) // suggestions are still open (as always) so get thinking of questions for the community discussions and suggest those in the appropriate Discord channel too. 

LINKS

EXCLUSIVES // Videos Discounts Community DIY Docs

AFFILIATES // USE THESE TO SUPPORT ME WHILE YOU SHOP, it makes all the difference! PATCHWERKS PERFECT CIRCUIT CLOCKFACE THOMANN

Files

Sample & Hold in Video Games // a short sound design history with Instruo

This is from the limited edition tagh video on "13 Patches for Better Sample & Hold + Track & Hold" you can learn about these functions and how to apply them here // https://youtu.be/Z9pi09B90JM?si=UeizCJW4OCFFYW-Y After mentioning this specific video segment to a few people and realising some had missed it, I wanted to repurpose this as it's own little chunk of video and sound design history. Fascinating to think that storing 3 numbers led to so many sound FX in video games. Thanks to Jason from Instruo for originally sending this in for my tagh demo. Check out Instruo here - https://bit.ly/instruo SUPPORT // Supporters on Patreon get both an extended 'Precision Pitch Transposing' patch breakdown video as well as a whole other unseen patch not in this demo video. If you'd like access to those, along with the DivKid Discord community, further videos, PDF Patchbooks and more head over to https://bit.ly/DK-patreon , thank you for your support. AFFILIATE LINKS // use these to support my channel! I get a small kickback at no expense to you when you shop. Clockface Modular // https://bit.ly/DK-clockface Patchwerks // https://bit.ly/DK-patchwerks Perfect Circuit // https://bit.ly/DK-perfectcircuit Thomann // https://bit.ly/DK-thomann Join the amazing growing community on Discord by supporting at https://www.patreon.com/DivKid Subscribe for more DivKid videos: http://bit.ly/DivKidYTSub https://divkidvideo.com https://www.instagram.com/divkidvideo/ https://twitter.com/divkid

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