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Heads up: This video is currently exclusive to you and your fellow patrons. Please do not share this gameplay video with anyone outside of our Patron Community!  

It is finally done! Most of stuff seen in this trailer was not present 2 months ago. This is an all new level, all new textures, an earthquake system (that we are still improving further!), Nailgun, greatly improved AI Hit Responses & Voice work, a full Upgrade Menu among many other things.  

We were limited to only 3 minutes of gameplay footage, which was highly unfortunate because we had to cut out a lot of awesome stuff we want to show, including having to remove an entire combat encounter that takes place right after ending the first encounter (due to reinforcements arriving on the scene), the Juggernaut combat encounter also had to be cut and we did not have time to show off Dawn's Wrist Computer, which functions as a Doom 3-style PDA. Rest assured, we will upload an Extended Cut later on!  

The Patreon Exclusive blog post for this weekend will dive deeper into all the things we had to cut in order to make this work. There's quite a story here!

#ReleaseTheSelacoUncut

Files

Previews only

Selaco - Gameplay Footage (RealmsDeep 2021 trailer)

After The Fall of Earth, surviving refugees were transported to Selaco, an underground facility that serves as their new home. The story takes place when Selaco is invaded by unknown forces. You play as Dawn, an ACE (Allied Coalition for Expansion) Security Captain. Her recent promotion has granted her high level security clearances, which she has been using to investigate Selaco’s murky history. She and her 'partner in crime' Sal, owner of the local bar and ex-Marine combat veteran, are increasingly wary of the story they've been told of Selaco's development and construction. Selaco is being developed by a small team of independent game developers. If you are interested in this game, please consider supporting us through Patreon!

Comments

icezolation

This is looking so damn fine! I understand the 'showcase' movement / looking around in this - you did good. I can imagine it took many recordings to get the enemies do to what you wanted. I'm very pleased how it turned out!

Mr. Metzger

This looks and sounds highly intense! Love the melee combat 😁 Does the AI react in any way to lights being on/off? Not like in Splinter Cell obviously, but maybe delayed detection of the player or something if they're in a darker area?