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(Important note for patreons who tried to make yesterday's gold exploit work-it was missing a key piece of information which has now been added.)

Taken directly from bug report:

"Issue: In a timewalking run of the Lost City of the Tol’vir dungeon, my level 11 fury warrior twink was placed in a group with a brewmaster monk tank that had an item level 603 Spelunker’s Waning Candle trinket equipped. The critical strike buff did spread to me as intended, however I always received a ludicrous amount of crit rating (around 1300 if memory serves), instantly capping my critical strike at 131%.

While this had hilarious results, I believe this is unintended behavior."

https://us.forums.blizzard.com/en/wow/t/tw-spelunkers-waning-candle-trinket-crit-buff-not-properly-scaling-down/2063815

Archvaldor note: normally I would spend some time verifying this is not a tooltip error and try to work out how to amplify the power of the exploit. Because of the major new patch about to hit WoW I'm focusing ALL my energy on the public test realms currently. Bear this in mind if you want to pursue the trinket exploit. EDIT: Now verified by Guillotine below ty mate. EDIT EDIT See comment from Slujan this is much bigger than I thought.

Comments

Guilliotine

That is actually true and not a tooltip error. I ran into people with the trinket once in a blue moon and I would breeze through the dungeon everytime, it was so much fun! Didn't try to create a build around that though. But can confirm that it is true.

Slujan2

This is true for all trinkets that share stats to party members, and I have been using this method when powerleveling friends. This trinket, the Sigil trinket from Rookery, and the DF Heirloom trinket do not scale down to lower leveled players. So anytime I plvl friends, I have them put on the heirloom and it has a chance to give you Haste/Crit/Vers, at level 10, it usually gives me ~50-60% Spelunkers candle caps my crit, and the Sigil gives PRIMARY stat, so depending on the ilvl, it gives ~1500 primary, which at level 10, is bonkers

Slujan2

The only problem that this has, is that the Heirloom trinket needs to hit the twink, since it can go on anyone The Sigil trinket needs to also roll Primary AND land on the twink The candle is the most controllable since you have to walk onto who you want to get the buff But outside of that, I am not sure if its worth partying up with a higher level for raw gold since the loot chances get split between a level 10/11 and the 70+ What I have noticed, is that SL dungeons have weird vendor scaling on their difficulties. Heroic and Mythic SL dungeon loot sells for literal SILVER while on normal, they sell for regular gold prices. So what I have been doing is running Plaguefall on Normal on a ilvl 600 BM Hunter and getting ~450g in a 3.5min run. Takes me ~33-35 mins to hit lockout, then I just swap to a different character and do it again and swap back and forth until Im bored Edit: To clarify that each boss drops 2 pieces of loot (which is not something I remember should happen on dungeon bosses, unless thats a legacy loot only kind of thing) and that you can skip literally all trash and only clear bosses with practically zero RP (unless you cant one shot the last boss)

Thomas Levens

Was gonna mention what Slujan said, it goes even deeper, a lot of old dungeons had their item level bumped up to 372, there are a few trinkets from bc and wrath that have interesting side effects. (Nothing useful for max level) Edit: You may need to be party synced to get the 372 item level on max level toons. (With someone below 70)