Gamebreaking PVP Monk Clash Exploit (Patreon)
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A patreon has shared details with me of a gamebreaking exploit involving the use of the monk ability "clash".
Clash causes you and another play to run towards each - the enemy player is forced to run at you without any control. When used in certain specific locations with poorly designed pathing mechanics, this causes the enemy to travel a significant distance-potentially, straight into the enemy team.
Normally I do not show video as I cannot film myself playing wow on a paid service without risking potential legal action from Blizzard. Fortunately another player has filmed themself using the exploit here: https://x.com/weedtylerx/status/1912710235019522091
The patreon who was kind enough to share the exploit with me also explained how it could be used in Twin Peaks:
If you carry the flag and a monk runs below the ramp, and you run up and into the flag room and they clash you, it will make you run to them. Since they are under the ramp out of Line Of Sight, this will make you run the very long way and you will also end up losing more than likely, it is too far out of line of sight of your healers.
Note for theorists: this seems to be related to the same issue which causes npc's to use auto-attacks at infinite range along the z-axis. There are likely other abilities and locations which can be manipulated using the same principle.