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(This one is primarily of interest to theory-crafters)

Currently if you attack a low-level - mob while simultaneously dropping combat the mob health will drop to 1 hp but will not die.

The easiest way to demonstrate this is on a hunter. Attack a low-level mob in-world while simultaneously feigning death. The mob will go down to 1 hp but will survive. This works with any evasion/drop combat technique-it is just easier on a hunter.

Another way for a hunter is to use a beast and use the "play dead" ability. When a mob or player passes near to the animal use "Kill Command"- again if this would kill the npc or player normally it will lower them to 1 hp.

There are multiple potential uses of this technique in terms of setting-up execute-type abilities and/or to build up player resources. (It is also an effective way for completionists to complete low-level quests at max level where reduction of npc health is required).

Comments

Alonzo Boyega

The “Soft Foam Sword” toy is supposed to have a similar effect, although I have found it to be less than reliable.

Archvaldors Warcraft Hacks Premium

Yeah fair point, it has quite a long cast time tho and was not working for some time as Dawny says. Interestingly when they brought in scaling at first you could actually one-shot same-level mobs with it. The mechanic with this approach is a little different-for example whatever you are attacking doesn't aggro and continues its normal pathing.