Mists Of Pandaria Classic Exploits Mega-Thread (Patreon)
Content
UPDATE: "Uther's Blessing" quest
https://www.wowhead.com/quest=27169/uthers-blessing
in Western Plaguelands allows low-level players to stack critical strike infinitely by completing the quest criteria, then abandoning the quest and repeating.
Still Working Exploits
X-ray Vision
As in retail setting different quality graphic settings between raid and normal, and spamming the key you have bound to toggle (default "g") causes some terrain objects such as trees to vanish. Useful for "find stuff" quests and some pvp scenarios especially.
Hunter Pet Dosing
This was a popular hunter pet strategy during original MOP. It works like this:
1. Find an npc which has a debuff which increases damage. On the tooltip it will usually look something like this "causes n damage per second but increases damage by....". There are a large number of these-historically B|izzard have chosen to nerf each debuff individually rather than overhaul the entire system so I will be staggering releases of specific debuffs to observe how they respond.
2. Summon a pet.
3. Put pet in passive mode next to npc with useful debuff.
4. Dismiss pet when it has received debuff.
Rogue Shadowstep
Rogue shadowstep can be used in a number of ways that it was never intended, for example to teleport to the guns in Strand Of The Ancients or Wintergrasp. It can be used as an extended mobility talent to port to toys/other items to escape combat or get out of range.
Warlock Exploits
Warlocks were extremely buggy at this stage of the expansion due mainly to the abilities demonic leap, eye of Kilrogg and its associated glyph of the same name, and demonic circle. Glyphed eye of Kilrogg can place a demonic circle - since the eye appears at a range in front of the caster you can often penetrate solid objects and glitch through walls. Example: Karazahn crypts could easily be breached this way.
Demonic leap could be used in the wonky terrain of wow's earlier 2-dimensional battlegrounds without pathing protections-it is THE ability to exploit terrain in Mists.
An advanced strategy which demonology warlocks can use: cast doom on something with spell reflect. You will then have the doom debuff on you which does minor damage, but can also spawn imps which will fight for you-the debuff also generates your class resource. This debuff will survive through ports and can be used in arena.
Korvern The Prime
Quests where the klaxxi npc Korvern The Prime acts as a helper allow you to glitch him out of his intended area, by backing slowly in and out of the relevant zone till he spawns outside the zone boundaries. He is a small but significant dps boost and can tank to some extent.
Lag
As with all forms of wow strategic use of lag can extend speed buffs and other beneficial features, and allows you to stealth past enemies. The program lag7 can be downloaded here: https://mega.nz/#!u5QWmDJL!ifiZLTd3uQDK0lQXGafRUw7Enrl-DQ6OCWxpTEetXIw
New Developments
Rare Spawns Appearing Too Frequently
A report here https://us.forums.blizzard.com/en/wow/t/mop-classic-rare-mob-spawn-rate/2136425 suggests that rare spawns are happening too frequently compared with original MOP. I camped a lot of rares during original MOP and can confirm current spawns seem to be out of line. Rares are very important in early MOP, dropping powerful weapons/armor and toy items with significant utility.
Honor Points Out Of Sync
Honor is much easier to acquire due to the revamped versions of Wintergrasp and Tol Barad-these were completely dead in original Mists but now constitute very fast and easy methods to acquire honor, partly due to severe imbalance of numbers in the revamped versions and the ease with which you can afk through them.
In response Blizzard have removed the honor to justice points conversion implying honor is out of sync with other game systems.
Dungeon mechanics exploits
A bug report from a helpful community council member (thank you community council for providing me with free content:)) suggests that some boss mechanics can be avoided by pulling bosses to the extremities of their location:
Relevant passages "Scholomance: Jandice Barov can be pulled outside of her room to make it so you don’t have to find the good one as she will run to the other side of the room.
Mogushan Palace: Xin the weaponmaster can still be brought to the entrance door to dodge most mechanics."
Early Stage Skinning Exploits
Not really an exploit as such but a valuable opportunity nonetheless. To some extent this occurs every new xpac-there are are huge amounts of dead beasts everywhere ripe for skinning. Because of the sheer volume of players being funneled through Jade Forest currently this problem is especially acute-notably in the area around Pearl Fin village. There is a quest involving killing large numbers of beasts active here. This can be used for skill-ups or gold farming depending on the ah prices.
Rogue Teleportation Method For Older Dungeons/Raids
Something I developed privately but never went mainstream during original Mists, rogues have an overlooked ability called "Cloak and dagger". This is a stupidly over-powered ability for running older dungeons, probably overlooked because the alternative talents were so much better for higher-level content.
This teleports you directly to a target up to 40 yards away. If you set up this with macros this allows you to essentially teleport through an older dungeon at super-speed. You
1. Go into stealth.
2. Target mob 40 yards away
3. Use ambush
4 Kill mob (not necessary with subterfuge talent) and anything else in aggro range.
5. Return to stealth if required.
6. Teleport to another mob 40 yards away.
7 Repeat ad infinitum.
(THEORYCRAFTERS ONLY) NOT WORKING
This section deals with exploits veteran exploiters who remember original Mists Of Pandaria may remember that have been tested and found non-functional. This list is designed to save time for people who would otherwise have to check out what is and is not working:
1. Any kind of control flight path exploit. The taxi system seems to now use the Legion model.
2. Pearlfin village farm "Let Them Burn Quest" (heavily nerfed).
3. Teng Applebloom cloning.
4. Imperial Granary sprite farming. This has the post-nerf 100% bonus for killing sprites not the 360% bonus it had on original launch. Still attractive as a way to fill in monkey runs at Stormstout Brewery.
5. Heal non-elemental characters with mage frostbolt.
6. Holy Shock overpowered damage. This was fixed very early in pre-patch (before I could post here) and has been restored to post-nerf levels. It is still a very strong heal.
7. Shadowstep walk through walls. This method pioneered by the speedrunner Shiekrunner is no longer active - it seems Blizzard have cut and pasted the patched update in Legion to prevent the use of this legendary method.
Minor Exploits
Mage Remove Curse
The remove curse glyph gives players a 5% damage boost for 10 seconds after removing a curse. A player can dose themselves with a curse from any appropriate npc in-world and take it into arena, activate remove curse and gained the damage buff. While the damage buff is relatively minor there are very few tricks like this which work in arena.
Splintered Path
This quest in Nectarbreeze Orchard in the Jade Forest has an interesting property-when you walk down the Splintered Path in the quest of the same name you are ambushed by two Mogu mobs. If you kill them and move back through the ambush trigger area they spawn again. You can keep doing this for an xp farm.
This is probably not worthwhile without automation, but if you can somehow combine this with killing the mobs in the nearby camp (the end location of the quest) which hyperspawn- you may have a viable experience farm.
Back To Nature
Near the end of the Terrace Of Ten Thunders questline in the far north of Jade Forest there is a quest called "back to nature". This gives you an item which can spawn mobs. This is quite unique in wow-I cannot think of another item like it. The mobs spawned award xp but a tiny fraction of a normal mob. This quest may be useful for quests which require you to kill a mob that awards experience.
Untested
Here are some exploits I have not tested yet but will do so in due course-I mention this to make it clear these haven't necessarily been fixed.
1. Mastery stacking-80 Paladins could become virtually unkillable in original MOP by stacking mastery which benefitted from poor scaling.
2. Varian Wyrnn/Garrosh glitching out of zone-these were powerful npc guardians intended only for a Domination Point intro questline. Domination Point doesn't exist yet so this one will have to wait.
3. Guardian trinket manipulation in battlegrounds: you could originally summon guardians from the various trinkets which summoned some kind of pet , then switch trinkets, and maintain the guardian. I have not managed to acquire the appropriate trinkets yet.
This article will be updated in due course....I wanted to get something out before the expansion was over....