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Here is the port process for this model:

 The  most time consuming for this one was quadrification then reducing the amount of "extra" vertices (this is basically for optimization) 14,4K vertices -> 4,4K vertices

Then i simplified his face bones 228 -> 32

As you can see theres basically no diference on the final render :)

*left one is the optimized

After this is just texture baking and merging the the head with the body =D

His face Shaded:

And Here is the final result :D

Front view:

Back view

*High quality renders on attachments! :D

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Comments

J0

Great work! Can't wait to see the animation, btw would you mind releasing some of your models to your patrons?