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Hey!

Feels like a slow start for January, I spent a lot of time testing models for the next poll, and focused on animations in the last weeks. I was not able to finish Krystal/Miyu in time, and I don't want to rush them, so they will be probably released in a smaller update after this.

1.9.2 doesn't include new features, just minor client adjustments related to custom skin loading (and some code that preparates the client for some future features)

Hope you will enjoy the new animations though!

Master Tigress (with Shira skin variant)

Model by Furromantic

Synth

Model by Zephyr "Blackjack", based on Vader-San's Synth species.

Proto-type

Model by agitype01

New positions for Toriel and Roxy

New scene: Dojo

More comes in February, amongst a totally new type of content and a new character poll. MizzPeachy might also finish the voicepacks, so that's another thing to look forward to.

Links at the usual place 

See you later!

Files

Comments

Lithium

good news! yes, take your time bro, it's no wonder the saying "Haste is the enemy of perfection" is so respected. a question/suggestion: are you thinking of adding a feature to customize the size of the main character and partner individually? like decreasing/increasing the size of just one of the two individually, and also of the main character's "member". just a suggestion, the more freedom to customize, the better :)

JustSomeGuy

logistically that would be a pain in the ass, as the points of contact would quickly not line up. And thats assuming that its technically simple on the code end of things.

GOAT VR 🐐

Hm, since the animations are "baked", scaling only one of the characters would cause side effects that would go beyond mere clipping - penetrations would be totally ruined, and scaling only the male character caused missaligns in the space-time continuum. Or not. Some sort of dynamic penetration system would solve one part of this issue, and a proper IK rig,but currently I have no idea how to even approach this properly. The biggest task for 2024 is the graphics update, so I don't think I will even experiment with a completely different type of animation process for now, but it can be a possibility later.

Pokimonni

I want to ask if I'll still have access to later versions/posts if I only get a one-month Art Enjoyer membership? I do feel like this is a very dumb question.

Lithium

I see. As for the dynamic penetration system, couldn't it be something like what porn games made especially for VR do? like the ability to manipulate the bodies of NPCs in real time? For a game like GOAT, in a scenario where you've already added the individual scale customization feature (assuming what JustSomeGuy said about it being technically simple at the end of the code), wouldn't it be possible to also put in a feature where the player can adjust the position of the character/NPC in space and another feature that adds ragdoll physics to the characters? That way, if the player changed the size of an individual character, he also could adjust the position of the two characters in space, so that penetration wasn't ruined, of course, with a pre-programmed penetration animation, but that it worked in real time because of the ragdoll physics feature. More or less like what happens in games that abuse ragdoll physics, such as TABS, Gang Beasts, Human Fall Flat, Ragdoll Simulator or Sumotori Dreams, in which NPCs have direct attack/action movement animations, but which are affected dynamically when an event occurs that collides directly with them while the animation is running. Well, I confess that in theory it sounds quite complicated...

R.Wolfer

great work as always! although I have a small quest that I wish there would be a random button for choosing random characters and scenes. there are just too many amazing characters in the game but I have a hard time to choose from.

GOAT VR 🐐

Nope, the currently used links are locked behind an active subscribtion

GOAT VR 🐐

It is very complicated, because im having a hard time even with making the character look at the player. The animations are multi layered because the main loops and expressions are different animations,and on top of that there are already jiggle physics applied.So adding more physic components such as ragdolls would totally ruin the animation, i suppose.