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We've had a long history of covering Star Citizen. I first reached-out to Chris Roberts' team in 2012, right around when the Kickstarter campaign hit ~$800,000, and I remember distinctly thinking that I'd "missed the boat" on coverage. In this industry, there's normally a short window to cover something before the world moves on to the next coverage topic. Star Citizen continued to grow, and has grown in size more than 100x since that first contact with the team.

The game has also grown tremendously in scope. As much as ever, we're recommending that folks wait for something closer to launch before investing too much -- but GN takes that stance for all pre-release software and hardware, it's just worth emphasizing with Star Citizen because we do cover it a good amount.

Anyway, there are two interviews with CR. One went live already:

http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon

The other goes live on Monday. We then have two interviews with Technical Director Sean Tracy, which should interest even folks who aren't interested in Star Citizen, just because it is fairly technical content.

Updated the Patreon feed separately -- if you're a supporter of us on Patreon, check that out for more!

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Chris Roberts on Star Citizen's Procedural Planets, Alpha 3.0, & CitizenCon | Gamers Nexus - Gaming PC Builds & Hardware Benchmarks

This article will extensively detail the interviews and provide some initial insight to our future postings. We also discuss past interviews with Roberts and the progress from then til now. Timestamps for the video are below, if you prefer that content. 4:00 - Updates in the immediate future, Arena Commander update, Star Marine and FPS system refactoring.

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