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Hello my friends,

uff, I found a solution for the bone-problems. As expected, the workaround fucked up the frame rates, so I need to do some smart cutting to push them a little bit, but you can see the first results at the sneak-peek-gif above.

And I think I discovered a new feature during the work on this, that could lead to some kind of better looping animations. I will try that on Nicoles next turn.

Stay tuned!

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