Home Creators Posts Import Register Favorites Logout

Content

Development update #14

Yui's storyline

I've been working on how to improve Yui's storyline and came up with a few ideas. I'm currently writing and animating based on the second idea, but I'd love to hear your thoughts on all of them!

Idea 1: Linear expansionNo major changes to the structure. Yui's storyline will be expanded along a linear path. she'll still experience the traumatic event, but the player will eventually rescue her. She won't live with the MC and Ako(your maid). This is the easiest to implement, as it builds directly on the current storyline without needing to alter any existing structures.

Idea 2: Branching narrative (Current focus)This version rewrites her story to include meaningful player choices. While the core storyline remains, the player can influence how it plays out. Traumatic event will be completely avoidable. There will also be more opportunities to interact with Yui, but she still won't move in with the MC and Ako.This is the idea I'm actively developing. I'm creating new animations and story events that follow the same structure as the main storyline.

Idea 3: Above two, but make her move in with the MC and Ako A combination of the above, but with a major change. Yui moves in with the MC and Ako by the end. While it might sound straightforward, this is the most complex version to execute. It would require creating alternate versions of nearly every main event, plus writing new dialogue and interactions between Ako and Yui.

Idea 4: Route separation based on player actionsIn this version, Yui's route is only available if the player fails to purchase the android maid within a certain time frame. If the purchase is successful, her route is locked for the rest of the game. She still appears and can be interacted with, you won't be able to save her or live with her.If the player doesn't buy the maid, they'll get the chance to persuade Yui to leave her family and live together. In this alternate route, Yui takes over Ako's role, and the story progresses in a completely different direction.This idea is about as complex as Idea 3, but a bit more manageable since I wouldn't need to handle interactions between Ako and Yui.

About Maka(book store girl)

I'm working on Maka's storyline too, but unlike Yui, she won't be getting a romance route. At least not until the main story is complete. Expanding Yui's route is already giving me enough headaches as it is!

That said, Maka will eventually have H-interactions, though they won't be included in the next update. In v0.8, you'll get to explore more of her backstory. Specifically, how she became such a fanatic bookworm. You'll also uncover a small secret about her!

Files

Comments

Nexxi

Any idea that leads to a threesome

Jawaun Williams

Honestly I like option three. Because honestly I don't see the main character helping her without having the Android. The best way honestly would have the Android initiate him helping her after a certain point inside of the main story. You know like the main character talking about the girl at the store to the Android and then he suddenly wants to help her that wouldn't be any need to make any major alterations it could just be a main event in the story that can be missed if you're evil

Quinox

Just as a thought, the 3rd idea could simply be delayed until a future point. That would at least avoid rewrites of current narrative, and seems the rational thread to follow if that line were to be pursued.

Wolfje2111

I personally think idea 3

Waber

Idea 3 is complex, but my personal favorite

Quantum Quake

I like ideas 2 and 3, but mostly I just want the cashier to have the option for a happy ending.

MJ Out

Idea 2 is the best option imo. I prefer having the option for a more sadistic playstyle, so expanding the traumatic event would be my suggestion.

ToomtoomX

I really like 3, honestly

ToomtoomX

I think the big thing with this, while more complex, is that it gives the game more depth, allowing the player to experience more

Sabylon

More quality interactions and scenes are the name of the game for VNs imo, so as headache worthy as it would be I think idea 3 is the way to go. Majority of players pick the 'good' options in games as well. Still stoked for whatever you choose to do.

Deadpine

I like what you currently have going on with maybe the option to bring yui over for visits!

Cassius Libitina

I would like to see she living with the player, since they have the same problem with the gray pills and it's what would make more sense, and i wouldn't mind if I'd have to wait more time to see it :D

Solex

2 or 4 sounds reasonable to me for a good balance between development and releasing content.

haem

I’d rather wait for however long for 3 icl

K.Zieten

2 is a good choice for now, and 3 can be the greatest in future. Maybe it will be good to make 3 as a DLC.

Jikap

While I disagree with idea 4 being as complex as idea 3 (without knowing why you think it is, idea 3 sounds like a nightmare to develop!), I would perhaps suggest simplifying idea 4? Have her route unlocked like you said, add a single branch in her pre-moving-in storyline to avoid the trauma or not, then have two linear storylines (or just the one) for after she moves in, decided by that "trauma or not" branch? They can also each be shorter, and not have every main storyline event be present in it. Just enough to make somewhat sense. You can also introduce a bad end for Ako if you go down Yui's route, show what happens to her if she doesn't get bought by you. (optional) TLDR; Idea 4, but make sure it's a minor route, and not a second main story.

Alaskan Blossom

I would like three but its whatever is easiest for ya

luangui

I think we can choose Option 3 or optimize Option 4, making Option 4 a side quest to add a trigger for the prerequisite conditions.

Ai Ai

3! Do you have any idea when will the next update release?

j

More stuff about sleep sex pls

ayaki

I really like the Idea 3

冬 苏

May I ask how to download the latest version

Wade McWilliams

Honestly I want both and it hurts to see her in pain and stuff,I would love to save her and have Ako and her as friends,why not just let the player save her and have that be the point it changes and you could even just not have her wiped and stuff,I mean ya I can see that being a big project but it also warms my heart the most,I've actually got a little bit of a different take,save her that night you go talk to the owner somehow sneaking in,rescue her and have the option to get a second house or something for her to live and the interaction between ako and yui is narrative based only,not influencing mechanics of the first house and you could always work on actual interactions later,like with inviting ako to visit yui's place or visa versa.

Angel Ovando

I Really Want the Idea 3,But You Can make A 2 Path, Where The Idea 4 Is Done, Without Alterate the Main Storyline