Quality over Quantity (Patreon)
Content
I have a announcement to make. I have decided to go full on Patreon. This mean I'm working 100% on making assets for my supporters. I really enjoy making Pixel Art Work and then see them in action used by talented developers in their games.
Also I want to deliver better code for the demos that are reusable in your projects. And aside to the Phaser Demo I'm also including a Unity Demo.
So, to make sure I deliver the highest quality assets I'm making an adjustment in the time-frame for the rewards.
For the premium packs the time-frame remain same; One Pack each month. But I'm adding a Unity Demo too. So you get a Phaser Demo and a Unity Demo.
For the Public Packs I'm making one every 2 months. This is because I want to invest more time on polishing the packs with enough elements to build a complete game from 0. These pack will include a better code reusable made in Phaser and possibly in Unity.
To summarize I'm going full on Patreon to Deliver Full Game Kits ready to use in Phaser and Unity.
Let me know your comments