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Content

Hello World!

A new released of the Phaser 3 Series. 

Thank you to all my supporters. 

Enjoy!

Files

Previews only

Part 3 Game Objects Images - Getting Started with Phaser 3

Check out Phaser https://phaser.io/ Project Files: https://github.com/ansimuz/getting-started-with-phaser/tree/master/part%203%20Game%20Objects%20-%20Images Phaser 3 Tutorials Playlist: https://www.youtube.com/watch?v=frRWKxB9Hm0&list=PLDyH9Tk5ZdFzEu_izyqgPFtHJJXkc79no If you like my work consider supporting it on Patreon and get access to a growing library of Pixel Art Files: https://www.patreon.com/ansimuz Find me at: SHOP: https://ansimuz.itch.io/ TWITTER: https://twitter.com/ansimuz WEBSITE: http://ansimuz.com Music by Chris Huelsbeck https://www.patreon.com/chris_huelsbeck Additional Music Dog Ending from Silent Hill 2

Comments

David Clarke

As someone still using Impact JS for Hobby Dev work, what advantages would you say that Phaser has over it (other than the fact that it's actively being developed and has a proper dev community!). Thanks!

Ansimuz

Both are great! What I like about impact is the map editor and the way it organizes its levels. But as you say the bad thing for Impact is that it's outdated. Phaser in the other hand has more features and now it supports E6S and I hope it will evolve as a superior framework .