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先週投稿した作品の完成版です。

背景や服、水しぶきなどを追加しました。それと水の玉を少し変更しました。

水の制御が難しいのと、シミュレーションに時間がかかるので苦労しました。ジオメトリーノードを使って表現できる方法もあるみたいなので、そちらも学んでみたいなと思いました。

These photos are the finished version of the piece I posted last week.

I added the background, clothes, and splashes to the previous piece. And I made some changes to the magic ball of water.

I had a hard time controlling the water in the CG and the simulation took a long time. It seems that there is a way to use geometry nodes to represent water, so I wanted to learn that as well

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