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We Try to Fix Gunslingers (D&Destiny 2e DevWork Episode 3)

Kitty and Drac visit the gunslinger class, talk about why it doesn't work, and what the plan is to fix it in 2e. Dungeons & Destiny is a free re-imagining of 5e to fit the Destiny and Destiny 2 setting. Bungie, we've got 4,000 fans and would love to print this :D Download & support the game at velvetfanggames.com Edited by: Slothman

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Seth Bettwieser

I don't have any experience with D&Destiny yet, but it sounds, from the video, that you don't want it to be the stereotypical D&D Fighter: I attack, I attack again, I action surge and attack again, etc. Having no experience with your system (I've only just perused the 2e section for gunslinger), I offer these few suggestions fully understanding that they're probably terrible: - Lean further into the gun aspect: -- Give gunslingers additional bonuses for using a specific (player chosen) gun archetype(s): sniper, hand cannon, pulse rifle, etc. in addition to their Weapon of Choice -- Give them ways to improve allies' guns (even if temporarily) beyond the Empowered buff - Take a page from the D&D 5e Fighter (yes, I see the irony given what I compared gunslinger to in the first sentence) and introduce fighting styles (gun styles?) I wish I could offer some better suggestions, you guys are doing good work, but I have no original ideas.