D&Destiny Core Rulebook Updates (Patreon)
Content
PHEW this last month has been a dozy. I moved houses (and half my furniture got delayed, including my bed), one of the team artists moved houses, and everyone's been hard at work getting both the Deck of Possibilities™ ready for publication and working on a new D&Destiny module.
It's been a lot, but we're finally back to something one might consider normal working order for this little studio—which means it's finally time to get that promised D&Destiny core rulebook update out there.
The update is small enough that we can fit the whole changelog for all three books into this post, though a copy of the changelog can be found in the usual place. This update affects both patron and public versions of the game equally.
And thank you for sticking with us through this huge whirlwind of a month! Seriously, ya'll the best 💖
Architect’s Guide v1.0.1
- Fixed a few typos.
- Put the concentrated Taken blight's HP where it belongs.
- FR0ST-EEZ now stipulates your movement has to be in a straight line to count.
- There are two people who are responsible for this, and they know who they are.
Bestiary of the Wilds v0.1.0.2
- Summoned creatures rules update: attack rolls against a summoned creature always hit, unless the attacker scores a critical miss.
- Walker now summons shanks on a recharge.
- Added lair actions to the brood queen. We’ve actually been testing this lair action at the CR indicated, but wanted to be certain of it before putting it in the book.
- Had to remove non-SRD spells from the deathsinger (arcane gate and hex).
Player's Guidebook
- OK I promised I wouldn't update this but dangit, there were typos that were seriously bothering me, so I had to fix them.
- Also made it so krill mother morph flying speed is equal to base walking speed. That's it, NOTHING ELSE, we gotta work on Stasis and feats now!!
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