Game Design Workshops (Patreon)
Content
July 3rd will mark the return of our weekly game design workshops in the Velvet Fang Discord server. Coming to the lectures is free (12:00 US Central, every Sunday), but after each lecture there will be a 1-hour workshop where Content+ patrons can get direct feedback and advice for the content they're working on.
July 3rd: Running D&Destiny
In this lesson we'll cover the major differences between vanilla D&D 5e and D&Destiny, and touch up on some of the design choices behind D&Destiny that you, as a GM, should be aware of when making your own homebrew D&Destiny content.
July 10th: Using Encounter Slots
An in-depth breakdown on D&Destiny's classification system and how to build encounters with it.
July 17th: DON'T USE MONSTER MOVESETS
A look into one of the most fundamental differences between monsters in video games and monsters in TTRPGs: movesets! And why NOT to use them!
July 24th: Designing for Narrative
Gameplay and story are not separate entities. They're two side of the same coin, and they each rely on the other to reach their full potential. In this lesson we'll touch up on the subject of ludonarrative design and how to start employing it at your table.
Requesting Lectures and Lessons
Content+ patrons can submit lecture ideas at the end of the 1-hour workshops. We'll happily tackle almost any TTRPG-related subject you can think of!
Files
Previews only