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Content

How to make a realistic ultra slow motion destruction in Blender.
More in particular, how I would manage the progressive shockwave of a bullet on the glass.

Stuff mentioned in the video:

Files

Previews only

Using gradients for destruction simulations

Comments

Thomas

awesome work! Is there any way to bake simulations done in RDBLab to alembic? Im following your amazing helicopter tutorial and when i bake to alembic using RDBLab export options it only exports the proxy mesh. im looking to export RDBLab simulations via alembic so i can use them in Unreal Engine

RaffoVFX

yes, do it manually! Select the objects, File / Export / alembic - only selected. Also turn on "facesets" in the options, so you can reassign the textures easily later.