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PART 3: RIGID BODIES + HOW TO MANAGE BLENDER PHISICS

useful LINKS:

-how I make shaders for explosions https://www.youtube.com/watch?v=JY0JsRdlAzI

- rbdlab addon for destruction in blender https://blendermarket.com/products/rbdlab?ref=450

- easy version for beginners at this link (totally different workflow) https://www.patreon.com/posts/62947033

For simplicity sake this tutorial is divided in 5 parts. Im making them while posting, so the next part will be online in just a few days.

Enjoy!

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Bullet time explosions part 3 : RIGID BODIES AND HOW TO MANAGE PHISICS [ADVANCED tutorial]

useful LINKS here: - rbdlab addon for blender https://blendermarket.com/products/rb... - easy version for beginners at this link (totally different workflow) https://www.patreon.com/posts/62947033 - bulk rename utility (free software for fast customizable renaming of multiple files) https://www.bulkrenameutility.co.uk/

Comments

Viens Vite

Hello ! One little question that i think you did not covered in the tutorial. Why wouldn't you use acetone tool for isolating the part of the mesh you don't want to be affected by the force field?

RaffoVFX

Hi Viens! Well it would be an extra un-necessary step. Also, so far I prefer to dont use acetone for this type of destruction. Its very powerful for other types for example a progressive collapse or stuff like that