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DOWNLOAD the original project (only 1,5 megabyte!) of this procedural nuclear explosion at the link in this post.
Ok this is the most crazy discovery I made after a very long experimenting.

Basicly its a procedural workflow for creating explosions, which turned out to work IMPRESSIVLY GREAT!

Its now my favourite way of dealing with volumes (explosions, smokes, fireball, similar).

The main big things about this workflow are:

- realtime animation playback 

- complete control on the shape

- freedom to literally "model" the shape

- very small file size (1.4 megabyte)

- the result is unbelievably high detailed ( I was actually never able to get such a detail amount with smoke simulations)


All these good things dont happen instead when you try to create explosions using traditional smoke simulation with volumes.


Of course is not good for more complicated situations... but hey! is good to know we have a realtime option when it comes to stuff like this in Blender!

Tutorial on this concept is also available at this link https://www.youtube.com/watch?v=4ZtMzSNw2FI 

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