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  • Procedural fire and heat distortion v1_3.blend

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[Download link below] 1 single node shader, drop it on a cube... BAM! you get instantly a complete procedural fire+smoke+animation included!
Then create a sphere, drop the heat distortion shader on it... BAM! you get the heat rifraction as well!

Its procedural, which means REALTIME tweaking.
No bakes, no cache, no waiting times, all included in the shaders.

Customize the fire shape and speed to your own preferences !

You have NO IDEA of how much Im happy to share this with you all!

Notes for using it:
- in your favourite scene, go to File / Append / choose this file and choose the 2 shaders.
- simply apply the fire shader to a cube, and the heat distortion shader to an icosphere.
- tip for intermediate/experts: put this scene in the asset browser!

Works both on Cycles or Eevee, but I suggest Cycles of course.

Watch the video explanation at this link, in which I demonstrate how to get the best out of it

https://youtu.be/nnyYi435jnk

Files

Previews only

Comments

Mo

Thanks this will have a lot of time 🙌🏻🙌🏻

Pqnxs

when i connect the heat distortion material, do i connect it to the surface or to the volume?