[PatronOnly]May Contents Progress report and consultation (Patreon)
Content
Hi guys!
This time I will publish articles on current progress reports and consultation to supporters, not articles about introduction of specifications. (There is also bonus on the end!)
▼ About the current progress of TeamKRAMATeam KRAMA started production from January this year, five months have passed.Thanks to the support of the supporters, we are doing large-scale development exceeding RoD's time.
Many core members are active game creators, and some creators who have experience working on AAA titles are also enrolled.
In order to build a long-term production system, we spent time preparing specifications and hardening the direction of the game until March.
As a result, I was not able to show the results as a game production until March, but now it is the situation where individual creators continue to produce with full effort for each production.
And, after repeated consultations, we will report some schedule changes.
▼ About changing the scheduleWe decided to extend this schedule though we had been proceeding with schedule of releasing the prototype in mid August.
We are currently setting the goal for the release from November to December.
This does not mean that production is delayed. We corrected the schedule based on the idea that we want to create a prototype with higher quality.
In particular,- I want to add a demonic transformation state!- I want to increase the number of quests!- I want to show the growth elements of characters!
We extended the schedule from the desire to convey the interestingness of this game rather than the original schedule.
We are very sorry for everyone of the fans who have been waiting for your understanding and cooperation thank you.
▼ About the publication of articlesWith the prototype schedule change, I also want to change the article schedule released in the specification.
Although there is no change in the policy of publishing articles three times per month, I would like to send the latest one as to what kind of content I specifically disclose as I look at the situation.
This is because it is difficult to assemble a schedule when changing schedule in advance,
It reflected this opinion of supporters and wanted to make it contents according to the information you would like to know and made it like this.
▼ About IllustratorThanks to your support, we are currently working with three illustrators.We are also cooperating with Aoin who is already working and Illustrator Bamuth.
Aoin's Flipnote
pixiv.net/member.php?id=537853
Bamuth's Flipnote
bamuth.deviantart.com/gallery
And to further express this work attractively, I am planning to ask a famous illustrator.
I have already contacted some famous illustrators, but we can not get to hear the story with an unnamed creators like us.
However, I will not lose to such a situation, I would like to actively negotiate.
Please let me know if there are famous illustrator candidates that match the atmosphere of NOAR.
▼ About the official title of NOARI'd like to decide the official title of this game soon.Therefore, I would like to receive ideas from all the supporters.
As a directionality,
1) I want to make it a title emphasizing demon transformationDevil May Cry, Demon Gaze, Diablo, Demon's Souls and so on
2) I want to make it a cool name in English notation
I think in the form.I'd like to recruit tentative titles until mid May and then announce the final plan.We appreciate your cooperation by all means!
Finally, I would like to introduce the latest version of the illustrations I am currently working on.
This is a picture of one scene of a quest appearing in NOAR.We are looking for ideas of everyone so we appreciate your cooperation!