Home Creators Posts Import Register Favorites Logout

Content

Hi guys!

This time I will publish articles on current progress reports and consultation to supporters, not articles about introduction of specifications. (There is also bonus on the end!)

▼ About the current progress of TeamKRAMATeam KRAMA started production from January this year, five months have passed.Thanks to the support of the supporters, we are doing large-scale development exceeding RoD's time.

Many core members are active game creators, and some creators who have experience working on AAA titles are also enrolled.

In order to build a long-term production system, we spent time preparing specifications and hardening the direction of the game until March.

As a result, I was not able to show the results as a game production until March, but now it is the situation where individual creators continue to produce with full effort for each production.

And, after repeated consultations, we will report some schedule changes.

▼ About changing the scheduleWe decided to extend this schedule though we had been proceeding with schedule of releasing the prototype in mid August.

We are currently setting the goal for the release from November to December.

This does not mean that production is delayed. We corrected the schedule based on the idea that we want to create a prototype with higher quality.

In particular,- I want to add a demonic transformation state!- I want to increase the number of quests!- I want to show the growth elements of characters!

We extended the schedule from the desire to convey the interestingness of this game rather than the original schedule.

We are very sorry for everyone of the fans who have been waiting for your understanding and cooperation thank you.

▼ About the publication of articlesWith the prototype schedule change, I also want to change the article schedule released in the specification.

Although there is no change in the policy of publishing articles three times per month, I would like to send the latest one as to what kind of content I specifically disclose as I look at the situation.

This is because it is difficult to assemble a schedule when changing schedule in advance,

It reflected this opinion of supporters and wanted to make it contents according to the information you would like to know and made it like this.

▼ About IllustratorThanks to your support, we are currently working with three illustrators.We are also cooperating with Aoin who is already working and Illustrator Bamuth.

Aoin's Flipnote

pixiv.net/member.php?id=537853

Bamuth's Flipnote

bamuth.deviantart.com/gallery

And to further express this work attractively, I am planning to ask a famous illustrator.

I have already contacted some famous illustrators, but we can not get to hear the story with an unnamed creators like us.

However, I will not lose to such a situation, I would like to actively negotiate.

Please let me know if there are famous illustrator candidates that match the atmosphere of NOAR.

▼ About the official title of NOARI'd like to decide the official title of this game soon.Therefore, I would like to receive ideas from all the supporters.

As a directionality,

1) I want to make it a title emphasizing demon transformationDevil May Cry, Demon Gaze, Diablo, Demon's Souls and so on

2) I want to make it a cool name in English notation

I think in the form.I'd like to recruit tentative titles until mid May and then announce the final plan.We appreciate your cooperation by all means!

Finally, I would like to introduce the latest version of the illustrations I am currently working on.

This is a picture of one scene of a quest appearing in NOAR.We are looking for ideas of everyone so we appreciate your cooperation!

Files

Comments

Gao

I don't mind any delays. Whenever there is a delay I always think of a quote from Shigeru Miyamoto, "A delayed game is eventually good, but a rushed game is forever bad." Also for an artist. I don't know if he's famous but how about 露々々木もげら? <a href="https://www.pixiv.net/member.php?id=25825853" rel="nofollow noopener" target="_blank">https://www.pixiv.net/member.php?id=25825853</a> Recently found him but doesn't have that much releases.

Shinjai

Here's my suggestions for the english title: Demon's Covenant or Demoness of Revenge

Roderick

First: great illustration and thanks for sharing it. Thinking in a title is important and it must reflect the objectives you want to achieve with this project, the "spirit" of it and also must appeal to the public whom you are developing the title for. Not like I'm trying to give you a lesson or anything similar but it is not an easy task since the whole advertising campaing is going to rely on this; so before making any suggestions I want to ask something: What kind of themes you want to approach and from what perspective? e.g. vengeance like in MGSV I already know the demons are playing a mayor rol in the story but are you planning to include more factors with the same importance? e.g. character development through story Alternatively the name can be simple and without any meaning behind (e.g. "Super Mario", "Spider-man", etc.) and the tactics change if this what you desire, however I don't believe this is the case due to the directions you gave us. Finally, this was posted on May 15th, am I too late to make any suggestions or you edited the post and the publishing date changed?

Naj

May I suggest the artist Zeronis. He works for Riot games, he's involved in titles like "League of Legends". He also has a patreon page and create both SFW and NSFW art. His OCs look like they will fit in NOAR. He's really good in designing characters and costumes. Also, it's pretty easy to get in touch with him. You guys should leave him a message.