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Hello! We came back from Comiket94, and now we're publishing an early August update.

We apologize for the delay, but Comiket is a busy event!

This report will be about:

1. Introducing the skill system

2. Reflecting on Comiket 94 and looking ahead to Comiket 95

3. Progress Report on modelling

1. Introducing our skill system!

The skill system will allow you to grow Ascots abilities by using skill points and certain consumption items.

You can only level a demons skill if you have made a contract with that demon, obviously.

Skills will be managed by skill trees and you will have to decide which skills to choose to extend your tree.

This will allow you to polarize the powers of your devil.

If you level smart, you can even extend your skill tree adjacent to the demon skill tree.

Also, there will be passive, high-level skills, that will change the transforming into the devil itself.

By combining your items and skills, you can create your own way of fighting, different from the usual style.

Skill ideas (All of this is work to progress and will probably be changed without notice)

Adventure Skills: These will be skills all related to your adventuring

Increasing your maximin inventory capacity

Increases the amount of recovery items you can carry

Increases the strength of recovery items

Physical skills: These will enhance the individual demon physical skills

Add and increase elemental damage

Special attacks, add explosion effects

Magical specialization: These will enhance the individual demon magic skills

Unlock and enhance the ability to shoot multiple, stronger fireballs

Increase the magical damage of AOE determined by the number of enemies hit

Add and enhance the ability to shoot ice beams

Adventure specialization: Enhance individual demon adventuring skills

Magic clothes: Change your appearance to that of a prostitute, by being able to choose from a selection of costumes

Enhance the range of your echo location and reveal the position of items

Unlock the ability for your mounts to fly

Characteristic changes: Unlock Ascot's skills!

Reveal the enemy's physical strength (numerical value)

Consumer awareness of switching from 3 to 1

Halve your magic consumption, but reduce magic damage

Adventure skills and powers can overlap

2. Reflecting on Comiket 94, and looking ahead to Comiket 95

We were on Comiket 94 with a new content guidebook, which was our main content.

A lot of people visited us, to see us and see our earlier project, Rape of the Dead.

However, we had no playable demo for you to play so we could not do as much PR as we hoped to do.

We want to be honest: We haven't spend as much time as we should have to prepare for Comiket. We regret that choice.

Resulting in fewer sales than Comiket 92, the last time we were here.

We will take this experience seriously, and aim to get better results for the next Comiket!

Something else we have noticed is that we are still not fully recognized.

You can develop as many awesome games as you want to, but you will not fully be done as a company as long as you're not well known.

We have made an overseas expansion, by coming to Patreon. This means that a big part of our overseas fanbase just is not interested in Comikets. 

Comiket is an event that can really help with publicity, yet it feels as if only half our fanbase could show up. Good publicity is also key to a good promotion! (Besides actually being able to give you a playable demo, of course!)

These reasons are why we want to have a prototype ready in 4 months, with the Comiket 95 coming in this winter.

We "aimed" to release prototypes in December, but we did not have a clear deadline, because we prioritized quality over the schedule. 

While we still want to uphold that mindset, this time we want to have a prototype ready in time for the next Comiket.

There is a good chance there will be a change in direction, but we are sure that you will be able to enjoy the game in December!

We will put our focus on December and naturally continue developing it in the future. Before that, we plan to release a playable demo for supporters!

3. Progress Report on modelling!

Currently, we're working on NPC modelling parallel to the model of Ascot.

Men, women, male guards and others have gotten progress to a certain extent.

Firstly, we wanted to create a model that confirmed the shape as a block model, and then enter all the bones so we can animate them properly.

The quality texture of the models will then be improved.

We will introduce these models and animation to you in the next PV and we will distribute the guidebooks we distributed to Comiket for Platinum Members.

We will continue to support and work for you, so we hope that you will do the same, thanks for reading!

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Comments

Roderick

You can say you are short of time but to me it looks like you have been working without a single rest until now, you sure are devoted to your objective. Congrats on that, your game sure will be awesome. Having a question about the ability "Magic Clothes": will it be limited to change costumes or Ascot can be modified as well? I mean, her hairstyle, face, height, breast size, etc. and what about accesories?