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TeamKRAMA reporting in!

 Hokkaido has become very cold, too cold to go out in fact! 

So, obviously, the best thing to do then is to develop your game at home!

Today we will be explaining the "service talk", which is currently in the prototype as well.

Last time, we addressed it as the hostess system, but this time we're going to explain it more in detail.

Even though it's not fully fleshed out yet, the "service talk" will be a key element in NOAR. So if you understand it now, you will be able to fully take advantage of it once the game is out!

After talking with the owner of a bar, Ascot will be able to work as a hostess. Her main job will be to sit next to male customers and talk with them while they're drinking sake.

You can then talk to the customer and will be able to "please" the customer. The better you choose your conversation topics, the more you will please them! 

Ascot will also be asked questions from male customers, which will heavily influence two parameters:

1) Favorability If the customer likes your response, they will start liking you more. The more he likes you, the better your rewards at the end of the conversation! 

2) Personality parameters Ascot's personality will change according to the answer you chose.

These could include: Aggressiveness, passiveness, intellectuality or stupidity. Ascot will change according to how you play her!

At first, Ascot will be passive and will have to wait for customers to approach, but as she grows in her person, she will start approaching them, make different remarks and the conversation topics will change. 

Players can make their own Ascot! 

It's not always easy, though. Sometimes, you will have to choose an answer and say something that you wouldn't really want to say. It is up to the player to prioritize either the wellbeing of the customer or that of Ascot's.

After finishing a conversation, you may get information about a quest from the customer. 

Sometimes, you may even be able to prostitute yourself to the customer.

These things all depend on how much the customer likes you, and on Ascots personality. 

If you want more rewards, make sure the customers like you and if you want to see more prostitution, act like a prostitute!

Finally, you will get paid and the service talk ends. 

Hospitality surgery will grow, enabling you to do more things in the bar and your personality will be able to grow even more. 

We are considering more functions and minigames related to taverns right now. Maybe you have some ideas? Let us know! 

Alright, that is our current idea of the service talk. We hope that you like it! The next prototype will come out on the 3rd of February, a Sunday. We're planning to send you an update draft that month, so look forward to that!

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