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SoD2 3rd trial version released

Hey, guys!

We released a new trial version of Seed of the Dead 2 on September 30th.

In this article, I would like to introduce the highlights of the trial version.

This trial version is open to members of Platinum and above.

https://www.patreon.com/posts/platinumover-3-42187703 

If you are interested, please play it.

Ver0.3 highlights

Kirara implementation

Kirara, who was not included in the previous version, has finally entered the battle !

The appearance of rampaging with Gatling is perfect for her wild girlfriend!

Kirara's talk event is fun to watch because her facial expressions change frequently.

Improved the quality of talk events!

Voices are now included in the talk event scene.

In addition, the mouth changes according to the voice, and facial expressions and emote motions also move according to the scene.

There are still some emotes that are lacking and the movement is different from the image, but as a specification, I would like to apply this quality to all scenes as a guide.

Implementation of Act2

The five of them have decided to go to the supermarket as a measure against the rapidly increasing number of displaced persons.

When they reach the warehouse, they are busy carrying supplies.

The enemies will attack her , so protect them until you are full of supplies!

Touch the shutters in this warehouse to start the event (sorry it's hard to understand!)

Implementation of Act3

An emergency call was made by a friend, and the five of them headed for their destination via the train road.

There are a lot of Z lurking along the way, so let's overcome various obstacles and aim for the school!

At the panic event, you will get on the train and fight on the train.

Melee weapons are effective because it will be a battle in a narrow place.

Don't forget to pick up the powerful grenade launcher!

Added intimacy event

Intimacy events up to the third stage of each character have been implemented.

To increase intimacy, go out to battle together or use present items.

We are planning to renew the gift items to items that each heroine will be happy with.

Of course, the night scene is also included!

The voice has not been recorded yet, and there is no production, so please look forward to future quality improvements.

Renewal of skill system

We reviewed the skill tree and recreated it so that you can feel the growth factors.

This is still in the process of balance adjustment, so we plan to update it in the future.

Review of facility system, addition of facilities janitor

In Ver0.2, the system was designed to purchase facilities using points, but by handing material items to the  facilities janitor, the facility level will rise, and new facilities will be opened according to the level.

When the facility is opened, the heroines will use the facility, and you can take a peek at the time when you are using it.

As a function, it is a trial implementation, so there are many bugs, but in the future we plan to add a function that can control the behavior of the heroine by giving a gift. (For example, if you give shampoo, you will use the shower, etc.)

In addition, I will continue to peep, and if it gets caught by the heroine, I will prepare a small event such as a decrease in intimacy.

Implementation of additional costume "Reverse Bunny Suit"

There is only one door that can be opened in the private house at the beginning of Act3.

When you explore there ...?

We are planning to make it appear as a rare item in the main story, so please enjoy it now!

If you give each heroine a gift in Hometown, you can change your clothes by changing your costume.

Implementation of special attack

Shields will be given according to the success rate of the rhythm game.

During the effect, you will be able to use special attacks according to each character.

All are powerful, but Hikari and Aya are much stronger!

We would like to adjust the balance a little more and make the action so that each character's characteristics prosper.

Add weapon

We have added 4 new weapons.

Each is a unique weapon, but as the story progresses, more distinctive weapons will appear. Please look forward to this too!

Minor update

Review of spawn system

We have reviewed the special zombie spawn system that is the basis of battle.

Since it is a fairly complicated condition system, I will omit the details, but I am recreating it with a design concept that it is more likely to appear in a tense situation and the frequency of occurrence is low in places where there is little tension.

Also, in some cases, multiple appearances may occur, which will be a great pain to the player.

There is still room for improvement, so I would like to continue making adjustments in the future.

Random drop of items

The appearance positions of weapons and items have been changed randomly.

It's easy to get into a rut as you continue to lap, so depending on the item position, you may get a pinch, or conversely, you may have a chance.

I would like to greatly expand the range of ways to play by combining it with the random route that was test-implemented in Ver0.2.

Implementation of loading screen

Changed to cause a loading screen when the game is loaded.

It has only been implemented in Hometown yet, but in the future we plan to make it happen in all scenes.

I also want some tips to flow on the loading screen.

By the way, the illustration of the loading screen this time is the package illustration of SoD2 currently being produced by Arc.

Look forward to the completion!

Implementation of difficulty selection

The difficulty level selection can be switched on a trial basis.

First of all, We only trying to adjust the enemy's physical strength, but we would like to increase the enemy's attack power as the high difficulty level.

If you feel not challenging , please try the high difficulty level.

Renewal of result calculation formula

Difficulty bonuses and Act bonuses are now added to the player reward result formula.

The higher the difficulty level, the higher the magnification, so you will be able to grow faster.

You can make friends with the heroines by using the extra points to purchase gift items for the heroines.

Optimization process

We carried out optimization processing mainly in hometowns.

It used to be quite a heavy load, but we are doing steady work such as lowering the resolution of the texture and optimizing the processing.

I would like to continue to improve here.

I will talk about future implementations and plans in another article.

We look forward to your feedback and opinions!

Files

キャワイイ女の子とゾンビ狩りじゃああ!!Seed of the Dead2体験版第三弾公開!

かわいいヒロインたちと共にゾンビぶっ倒しまくるゲームSeed Of The Dead2(仮)の体験版第三弾を公開します! Ci-en、Patreonの支援者サイトで体験版を公開していますので是非遊びに来てください! ※本ゲームは成人向けです Ci-en https://ci-en.dlsite.com/creator/227 Patreon https://www.patreon.com/teamkrama

Comments

Daedlypants

I may be late asking this question, but is there a way access the debug console/menu? Purely for 'research', of course.

Anonymous

Where....is 4th stage? I think that is 2nd stage in 2nd trial VER.

Shin Akira

in act 2 theres a spot in the warehouse where you can fall and not get out