[Public]SoD2 3rd trial version released! (Patreon)
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SoD2 3rd trial version released
Hey, guys!
We released a new trial version of Seed of the Dead 2 on September 30th.
In this article, I would like to introduce the highlights of the trial version.
This trial version is open to members of Platinum and above.
https://www.patreon.com/posts/platinumover-3-42187703
If you are interested, please play it.
Ver0.3 highlights
Kirara implementation
Kirara, who was not included in the previous version, has finally entered the battle !
The appearance of rampaging with Gatling is perfect for her wild girlfriend!
Kirara's talk event is fun to watch because her facial expressions change frequently.
Improved the quality of talk events!
Voices are now included in the talk event scene.
In addition, the mouth changes according to the voice, and facial expressions and emote motions also move according to the scene.
There are still some emotes that are lacking and the movement is different from the image, but as a specification, I would like to apply this quality to all scenes as a guide.
Implementation of Act2
The five of them have decided to go to the supermarket as a measure against the rapidly increasing number of displaced persons.
When they reach the warehouse, they are busy carrying supplies.
The enemies will attack her , so protect them until you are full of supplies!
Touch the shutters in this warehouse to start the event (sorry it's hard to understand!)
Implementation of Act3
An emergency call was made by a friend, and the five of them headed for their destination via the train road.
There are a lot of Z lurking along the way, so let's overcome various obstacles and aim for the school!
At the panic event, you will get on the train and fight on the train.
Melee weapons are effective because it will be a battle in a narrow place.
Don't forget to pick up the powerful grenade launcher!
Added intimacy event
Intimacy events up to the third stage of each character have been implemented.
To increase intimacy, go out to battle together or use present items.
We are planning to renew the gift items to items that each heroine will be happy with.
Of course, the night scene is also included!
The voice has not been recorded yet, and there is no production, so please look forward to future quality improvements.
Renewal of skill system
We reviewed the skill tree and recreated it so that you can feel the growth factors.
This is still in the process of balance adjustment, so we plan to update it in the future.
Review of facility system, addition of facilities janitor
In Ver0.2, the system was designed to purchase facilities using points, but by handing material items to the facilities janitor, the facility level will rise, and new facilities will be opened according to the level.
When the facility is opened, the heroines will use the facility, and you can take a peek at the time when you are using it.
As a function, it is a trial implementation, so there are many bugs, but in the future we plan to add a function that can control the behavior of the heroine by giving a gift. (For example, if you give shampoo, you will use the shower, etc.)
In addition, I will continue to peep, and if it gets caught by the heroine, I will prepare a small event such as a decrease in intimacy.
Implementation of additional costume "Reverse Bunny Suit"
There is only one door that can be opened in the private house at the beginning of Act3.
When you explore there ...?
We are planning to make it appear as a rare item in the main story, so please enjoy it now!
If you give each heroine a gift in Hometown, you can change your clothes by changing your costume.
Implementation of special attack
Shields will be given according to the success rate of the rhythm game.
During the effect, you will be able to use special attacks according to each character.
All are powerful, but Hikari and Aya are much stronger!
We would like to adjust the balance a little more and make the action so that each character's characteristics prosper.
Add weapon
We have added 4 new weapons.
Each is a unique weapon, but as the story progresses, more distinctive weapons will appear. Please look forward to this too!
Minor update
Review of spawn system
We have reviewed the special zombie spawn system that is the basis of battle.
Since it is a fairly complicated condition system, I will omit the details, but I am recreating it with a design concept that it is more likely to appear in a tense situation and the frequency of occurrence is low in places where there is little tension.
Also, in some cases, multiple appearances may occur, which will be a great pain to the player.
There is still room for improvement, so I would like to continue making adjustments in the future.
Random drop of items
The appearance positions of weapons and items have been changed randomly.
It's easy to get into a rut as you continue to lap, so depending on the item position, you may get a pinch, or conversely, you may have a chance.
I would like to greatly expand the range of ways to play by combining it with the random route that was test-implemented in Ver0.2.
Implementation of loading screen
Changed to cause a loading screen when the game is loaded.
It has only been implemented in Hometown yet, but in the future we plan to make it happen in all scenes.
I also want some tips to flow on the loading screen.
By the way, the illustration of the loading screen this time is the package illustration of SoD2 currently being produced by Arc.
Look forward to the completion!
Implementation of difficulty selection
The difficulty level selection can be switched on a trial basis.
First of all, We only trying to adjust the enemy's physical strength, but we would like to increase the enemy's attack power as the high difficulty level.
If you feel not challenging , please try the high difficulty level.
Renewal of result calculation formula
Difficulty bonuses and Act bonuses are now added to the player reward result formula.
The higher the difficulty level, the higher the magnification, so you will be able to grow faster.
You can make friends with the heroines by using the extra points to purchase gift items for the heroines.
Optimization process
We carried out optimization processing mainly in hometowns.
It used to be quite a heavy load, but we are doing steady work such as lowering the resolution of the texture and optimizing the processing.
I would like to continue to improve here.
I will talk about future implementations and plans in another article.
We look forward to your feedback and opinions!