[SilverOver]Progress Report 2021 April (Patreon)
Content
Mesh weight adjustment
Fixed an issue where some meshes would break when joints were movable.At the same time, we are also modifying the animation.Not all animations are supported yet, but I think the body is smoother than before.
Addition of level-up production
https://vimeo.com/542986711/4b112540a2The production was added according to the level up.I'm a little happy about this
Battle voice facial expression change
https://vimeo.com/542987006/7ab3dc06cc The battle voice I introduced earlier has been changed so that the facial expression changes according to the content of the conversation. In addition, the content of the dialogue has increased, and I think that the content has become more dynamic according to the situation.
Add Tips
https://vimeo.com/542987032/ef1ce00b96 Changed to display tips as hints for capture while loading the game.
Repair of drop item display icon
https://vimeo.com/542987076/1d4f449e21 We've fixed the mechanism to show where drop items are falling, making them as easy to understand as possible.I think this makes it easier to understand items that are often overlooked.
Repair of the Player shooting system
https://vimeo.com/542987518/5e0dabb5b1 It's really new, but the main character's action area has been significantly renovated.I've always wanted to do it, but I've finally made it, so it's the biggest fix for me personally.The main corrections are as follows.
Improved overall weapon fire rate
Shorten the animations that you often liked so that you can have a more stylish battle.
Grenade can be thrown with one button
If you press the aim button while running, the aim will not be executed, but if you stop running, you will be aimed, or if you press the aim button while shooting, you will be aimed after the melee attack is finished. Corresponds to the operation as much as possible
Basically, we are pursuing the comfort of shooting by incorporating the commonplace of FPS these days as much as possible. There are still some issues that are lacking, and there are still issues such as the need to adjust the balance from here, but I think that the operation surroundings have improved considerably.At the same time, I think that the problem of shooting bugs (sometimes you can't shoot) that has existed for a long time has disappeared.