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Tried my best to avoid doing this. I ended up expanding on the prologue a bit before even getting to Chapter 1 and moreover this process included nailing down some of the new core features and figuring out a lot of new stuff as the game becomes more ambitious... basically it was just a lot, and I knew that going in, but I also hadn't managed to give myself quite as much buffer time to work on it as I'd intended either.

I was hesitant to push it back partly because the way Patreon works, one month instead of the last can be a big difference even if it's just by a few days yannow? I didn't want to cheat anybody that subscribed this month for the sake of getting the new update but it wasn't gonna work out. I was already trying to truncate the chapter and I also feel if I rush anymore than I am now that I'm going to be sacrificing quality...

I was pretty damn close to having something to release on this day but ultimately, it just makes a lot more sense to give myself a few more days and put something out there I'm proud of. Gonna aim for the 5th of October

Despite this, I've honestly a lot of fun doing this. Always wanted to make games and have had sort of an interest in learning how to code too... focusing on this and kinda learning RPG Maker along the way is very rewarding. The game is starting to find it's personality a lot more as it branches out. There's so much that I'm eager for people to see, including stuff that I've been waiting to do for ages... just a little bit longer

Comments

Maximillion

Hey no worries, far better to hold off and release it when it's ready rather than being like major game companies who rush out games that aren't even close to being ready then send out endless bug fixes.

almost929

No problem! I'm sure we all know it'll be well worth the wait.