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Smaller update this week since I had a vacation week. First of all, I was on Gamescom and had some good talks, but nothing I would say that has an immediate impact on our develpopment.

Then, we still have some progress on the game! First of all, you all saw the new CG variations for the Edgar Date event, they have been integrated. Beyond that, I spent a good chunk of time on getting our store pages ready for the 0.1.0 release. The steam page for Liora is now in the review queue & likewise I have setup an itch.io page. Let's hope the review of the steam page finishes in time for the 0.1.0 release next month...

For those planning to play the game on itch.io: The release will be a free demo with a time limit similar to the SKA demo for now. This is because free nsfw games are listed again on itch, however, paid nsfw games are not.

Outside of that, I had some time on the beginning of the week and today at the end to do just a little bit of dev. Liora got a new perversion Orgasmic High, which functions as the counterpart to Sexual Frustration. If you trigger a scene with very high pleasure (Exceeing the Orgasm treshold by at least 20), she will learn this skill which in return will increase her affection towards the partner of the lewd scene. Not super relevant right now as it's difficult to even reach the Orgasm Threshold, just another piece of infrastructure checked off on the lewd side this time.

We also have a new negotiation option with Edgar, you can now ask for items (although I'm not super sure if that's useful). And then finally, we have a bit of new dungeon crawling content. In Highwarden Castle I have added two new regular enemy types, closing out the remaining design on the regular encounters, and also added a new mini boss (who is just the intro boss but as a "proper" boss). One more miniboss is missing and then it's just updating the area boss to finish up the region. That and other remaining work will be a goal for next week. See you then!

Later today there will also be another SKA 1.1.1-beta-a release with this week's bugfixes plus some extra merged texts from our amazing translators working on the spanish and russian translations.

Changelog 0.1.0-prerelease-11 (22.08.2025)

Expanded analytics with event for current lewdness, decay, edgar relationship, rean relationship and prestige on area clear

Generalized TRADE_GOLD clause to TRADE clause

Integrated tier 1 corruption and hair cgs variations for Edgar Date

Implemented boss Vampire Bat

Added enemies Undead Dog & Poison Centipede

Implemented perversion passive Orgasmic High

Balancing

Buffed Garrick ATK to compensate for moving his event back in the timeline

Reduced Garrick HP

Increased initial pleasure by lewdness

Bugfixes

Fixed typos

Fixed Skip Intro on Explorer not giving double Intro EXP

Fixed outdated handling of lewd clothing influence on pleasure gain during public lewd actions

Fixed passability issues

Fixed timeslot advancement in rean date recollection

Fixed hardcoded variable id in options plugin

Fixed double treatment cost increase when using Edgar

Fixed incorrect target id for last target clauses

Fixed incorrect costume update from menu equip

Files

Comments

Buster4MC

Just a thought, but a lot of games that have the pleasure/horniness as mechanics have a UI element that shows that, sometimes a heart vial that fills pink as pleasure rises. Something like that could add a lot of flavor. Giving the player insight into what is affecting her decisions without digging into the sub menus can be really effective.

Dehaony

every time i start the game i get the error Failed to load img\menu\Message_Window\MESSAGE_MENU_CHOICE_WINDOW_TINY_SELECT.png