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It's been a bit above a year now since development on Liora started and with the last prerelease we have finally (roughly) crossed the 50% threshold. In this post, I want to give an update to the Long-Term Development Roadmap to give an overview of where we stand, what delays we have now and based on the past year what major roadblocks I expect us to face in the future.

Overall, development has been chugging along nicely. We have gone from the end of Part 1 from when I first made the long-term roadmap to the middle of Part 3. In terms of content development, we are pretty much on line and have been hitting the roadmap milestones nicely. This is mostly thanks to the alternating Liora and SKA months and me catching up on anything that we are behind on by yoinking a week of development time from SKA.

In terms of milestones, I don't see any reason to change our goals and they remain the same as planned in the long-term roadmap. We reached the sex milestone at the beginning of the year and are currently focusing on following that up with passive-based game mechanics and events triggered by those mechanics that express Liora's progression on the sexual corruption. The currently next goal we are working towards to is Liora (reluctantly) triggering lewd events with Edgar by herself due to Sexual Frustration instead of through contracts.

Since we began development, we have added voice acting which our voice actress Allure has been progressing on nicely.

On the art side, things are a bit rougher on the time line. It was always clear that especially the costume variations would take a big chunk of time but the Tier 2 Costumes taking overall about 2.5 months was unexpected. Together with some other minor delays, this puts us roughly a month behind our current schedule for the art side.

Because of this, I have currently scheduled an extra development month for the Midgame.

This is how the development schedule will look like for the next months (and then we will return to the usual alternation going forward). The downside of the alternating development plan is that scheduling an extra dev month means also delaying the other project; on the other hand the Hermann Update is filled with tons of complex multi-character CGs, having the extra month might be good here as well.

I plan to use the extra month for Liora to slightly scope creep the number of side quests and non-repeating non-erotic side story events (most importantly nothing that requires new CGs as that would defeat the purpose of this month to allow our artist to catch up x_X, except for the regular content that we are behind on). Not sure what events those will be yet, but the most likely candidates are story events that can trigger during an Edgar or Rean date. I will figure out the details when I get to that month's project plan.

I have also increased the expected development months for Part 5 by 1, since I assume if we had one month of delay for the first half, we will definitely have at least 1 for the second half as well.

Finally, I also added a Beta block. I was hoping that with the alternating development months, effectively always giving us a beta month between updates, we would be able to avoid a dedicated 1.0-beta phase, but it currently seems likely that we will need it for two reasons:

The mechanical complexity of the interaction loop contracts <-> sexual corruption system is higher than I expected. I'm not sure we can get the numbers right on the passives, their advancement conditions, etc. by the time of the 1.0 release rolls around and it might need some extra rounds of polish after all content is complete.

Costumes x________________________X The keen observer may ask the question: Hey aura-dev, so Tier 2 Costumes took 2.5 months to make. About 1 month for the costume themselves, another 1.5 to make the H-CG variations. By the end, we will have roughly twice as many H-CGs, so making another 3-set would take 1 + 1.5 * 2 = 4 months. How does that fit in :)? ...So, yeah, it's very likely we will need some extra buffer time to finish the production of the Tier 3 Costumes, which we could do in an extra dedicated Beta block.

To summarize the state of our current production schedule: It currently seems we are on track to finish a 1.0-beta version roughly within our time plan with a an estimated total of 2 months of delay. But for the steam release and the official 1.0 release we may face some extra delays by needing an extended beta period.

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Comments

John Fletcher

Art is usually where the most development side is, just because it takes so damn long. Good luck with it!

ICE NOVA

Hello, this is my first time playing a game from you as developers, and I've never touched a game of this genre before, but the game caught my interest, so I decided to try the demo version. I cleared the forest location on easy. The problem is the mine, specifically the draconid, rats, and the boss I reached, which was really tough. After 37 hours, I barely got through the first stage, then it split into 4 rats and they ate me. Could you maybe provide some kind of guide for beginners in this wonderful mini Dark Souls? I really liked the game, thanks for having it on Steam.

aura-dev

The discord has a lot of players who can give advice.

Redzeth

Heya, a quick advice that I can give is that according to the level system you are supposed to beat the forest twice (and maybe even 3) times before you are expected to clear the mines. The miniquest for the mines seems doable before you realize its gatekept by a really hard ambush fight from some rats. Tbh, the demo might not have enough days to get the required stats/spells to clear the mines but maybe you can prove me wrong.

Redzeth

Loving the current content and looking forward to the future content as well. One thing I really hope to see is Edgar harrassing Liora more in combat as well. Might be an interesting directions for contracts? Could also be a counter cost (if Edgar gropes Liora, he attacks next turn) for example. Also helps that there are already some tame cgs in the game for that.

ICE NOVA

I went through my first playthrough ending up with Edgar because of my poor language skills and got stuck on the dragonite that could kill me with one breath. In the end, they told me that I have points and can activate bonuses. I took 15 bombs, and after the first boss, I beat the tree on the second day and went to the mines to do the quest for the alchemist. The orc on the bridge in the first location is hard to pass without boosting stats through books and materials since NPCs sometimes interrupt your moves in battle. And there’s the 25-day limit in the demo version. In the forest, there’s a hole with two paths: one has ore for attack and bombs, and the other goes to the tree and has ether.

materiauser

I will always vote for a developer to take extra time and have a polished game than to rush things, so you always have my support for taking extra time.

donserdal

Will there maybe more BDSM type stuff in Liora? Really loving the game! You can really see allot of SKA. Game is really looking awesome!

Valin

Liora (reluctantly) triggering lewd events with Edgar by herself due to Sexual Frustration instead of through contracts sounds great! I really hope that can trigger right after a (bad) date with Rean!

BirdOfPray

Liora is a masterpiece. I hope this game gets the attention it deserves. Looking forward to updates.