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ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

This week we have a more technical focused lewd update week. I will first talk about the non-lewd additions so I have to put less behind a paywall though.

First, we have some changes to Edgar's behavior AI. A change I forgot to report on last week is that Edgar can now sell lower value materials in order to finance infusing higher value ones. This week I focused more on his combat behavior.

Up till now the way it worked is that in order to tell Edgar how "valuable" it is to use an action / item I had to make a formula for each item's action value; and then Edgar picks randomly using a weighted random choice from the available actions with the weights being equal to the action value. (Basically all Edgar actions combat or non-combat use this simple principle.)

This week I refactored the logic quite a bit to additionally allow assigning values to action consequences (specifically: state addition, state removal, buff removal, buff addition) which gives Edgar a generic way to evaluate the value of a skill or item even if I haven't given it a special action value formula.

For example, using the skill Guard Up had a value of 0 to Edgar, because the DEF buff generated 0 value and Guard Up had no dedicated action value formula. Similarly, Edgar only judged Disarming Strike based on its damage and not the effect of the ATK debuff.

Now, it's possible that he will be too eager to use buffs and state affecting actions when it would be better to simply use a damage skill, but that's just something we will need to go through to fine-tune the system.

I have only assigned a couple of states state addition / removal formulas, but plan to continue this another time.

Then we have more progress from our assistant developer Trihan. While last week's iteration of the negotation menu was mostly just a rough prototype for the planned layout, we have something more functional this time around. It's still only a prototype and it still doesn't support everything (especially Battle clause negotiations) and there's a lot to iterate and probably it's buggy as well. But it should overall already give a much better feel in terms of usage as it largely reduces the number of necessary button presses for simple contracts such as asking for Gold.

I'm a bit unsure about the amount of information as it currently strikes me as potentially a bit overwhelming but maybe that is more of a matter of the UI skinning that is yet to be done as the next step.

Then let's move on to this week's main addition: Dildos in the dungeon! First, let's talk a bit about the general goal of the game design. Design-wise the goal is to smooth out the progression speed of the Penis Size Preference stat by adding a way to increase it in the Midday timeslot.

The second order goal is to further give more means to gain Sexual Frustration - and that basically gives roughly the effect of wearing the dildos. If Liora's size preference is lower, it will increase. If it's equal or more, she will gain Sexual Frustration. Depending on which hole you picked, she will also gain sensitivity.

I picked two clauses that can trigger this:

  • Clearing an Area: This event occurs relatively rarely, so to balance it out, Liora will need to wear a dildo for the next 3 Dungeon Explorations. This clause is available relatively soonishly into the game and also combos with the Area Clear Costume clause to give Edgar a reason to grope Liora while she is wearing the toys.

  • On Creampie: Obviously for later in the game, this stretches out the possible causal chain of going into bed with Edgar and accelarates the overall Penis Size Preference gain over the course of two days. (This one only forces Liora to wear the dildo of choice for 1 dungeon exploration)

I hope that this should smooth out the progression speed, so you don't need to trigger as many repeat events as you do now to max out the size state but also don't reach the end too early.

The dildo system uses the costume system which I had to expand and generalize, so I expect new bugs there. x_X

Finally, we have some minor extra content additions on older clauses, sexual service, the giggle clause and the verbalize frustration clause for Rean. For the latter two, Liora can now develop a habit (requires triggering the clauses 10 times) that will trigger her reactions whether a clause is active or not. Sadly I didn't make as much progress here as I wanted to so I'm not sure if anyone is going to see this matter in the current state.

For Sexual Service, first of all, it now has a dedicated recollection entry that's not bound to the Relief Attendant or Date events, so you can for example replay it when you do the single Sexual Service clause in a negotiation. Refactoring the logic so that it makes up its own proper sub event with its own event progression, was necessary to expand on it with new variations. As Liora services Edgar, her reactions will now change a little bit, making her less disgusted in handling Edgar's dick. There is also a new minor story event that triggers after giving Edgar sexual service at least 5 times and reaching 15 Submissiveness.

I was hoping to get a bit more written for the changes, but the high degree of variations for smiling x flattery x sexual service type x progression slows down the process quite a bit x_X But even if I ended up with subtle and minor text changes in a couple of places like Liora just dropping some stutters when flattering Edgar or replacing a thought bracket from thoughts of disgust to thoughts about Edgar's size, I think the simple changes ended up feeling quite good.

Drinking cum also has received its own prorgession logic which functions similarly, although it didn't get its own control in the recollection room since its too minor of an event module.

Aaaand that's it for the week! Next week we will be returning to Highwarden after a long time to progress on the main dungeon.

Changelog 0.9.0-prerelease-3 (14.11.2026)

  • Added Cut-in variations Grope Ass with Dildos

  • Added clause On Area Clear -> Wear Dildo on Next Day #2008

  • Added clause If Liora is creampied by Edgar -> Liora shall wear dildo next day

  • Added lewd scenes Sexual Service 2-3

  • Added module Drinking Cum 2-3

  • Refactored Edgar Combat AI to make it more extensible and add a generic mechanism to respect state addition / removal

  • Added passive Habit: Giggle

  • Added passive Habit: Verbalize Frustration

  • Iterated reworked negotation UI

  • Added racial icons for enemy type selection dialogue

Balancing

  • None

Bugfixes

  • Fixed typos

  • Fixed Rean date relationship increase incorrectly checking tension before sex event

  • Fixed cunning reaction scene still playing even if Rean is bedridden

  • Fixed thug in Archive map lacking detector tag

  • Fixed explanation Liora in recollection room not saying what white crystals mean

  • Fixed Well Caves 2 encounter incorrectly resetting illumination values

  • Fixed Edgar gaining too many ranks of Well Rested

  • Fixed localisation error in compendium with wiki categories and location names

  • Fixed bug findings

  • Fixed Masturbation Fantasies recollection events having the wrong title when unlocked

  • Fixed date events overaggressively performing costume updates and interfering with next-day clauses

  • Fixed Edgar quest option being too permissive in its conditions

  • Fixed Noble Date 1 causing permanent player speed decrease

  • Fixed Master Volume option not being translatable

  • Fixed Ether Rose not removed from Edgar Inventroy upon Trade

  • Fixed demand quest data not being preserved in saves

Files

Comments

David F. Vesga

I want to ask, does someone have a suggestion for getting prestige fast?

Pumpking

Really luv your work When do you plan to increase the Lewdness cap?

Gaurav Mantri

Use RPG Editor and open a saved file through it. Change the prestige value in variables to whatever you want